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== Command Types ==
 
== Command Types ==
 
There are three main types of command: targeted commands, instant commands and state toggles.  
 
There are three main types of command: targeted commands, instant commands and state toggles.  
* '''Targeted commands''' are issued with a target. Targets can include units and map features (rocks, trees, wrecks) as well as positions, areas and lines drawn that you draw on the map when the command is issued. Targeting lines, areas or multiple units or features is commonly achieved by clicking an dragging.
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* '''Instant commands''' activate unit abilities that require no target.
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'''Targeted commands''' are issued with a target. Targets can include units and map features (rocks, trees, wrecks) as well as positions, areas and lines drawn that you draw on the map when the command is issued. Targeting lines, areas or multiple units or features is commonly achieved by clicking an dragging.
* '''State toggles''' are standing orders that modify behaviour or toggle certain abilities.
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'''Instant commands''' activate unit abilities that require no target.
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'''State toggles''' are standing orders that modify behaviour or toggle certain abilities.
  
 
== Giving Commands ==
 
== Giving Commands ==
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Targeted commands can be issued with either the left or right mouse buttons.
 
Targeted commands can be issued with either the left or right mouse buttons.
* Click the '''right mouse button''' to issue a context sensitive command. The command that will be issued is indicated by the mouse cursor and depends on both your unit selection and the target of the command. Common examples are [[Force Fire Command|force fire]] when the target is an enemy unit and [[Move Command|move]] when the the target is empty ground.
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* Click the '''left mouse button''' to issue a context sensitive command. The command that will be issued is indicated by the mouse cursor and depends on both your unit selection and the target of the command. Common examples are [[Force Fire Command|force fire]] when the target is an enemy unit and [[Move Command|move]] when the the target is empty ground.
* Click the '''left mouse button''' to issue a command selected. To select a command click on its button in the command panel or press its hotkey. The selected command is indicated by the mouse cursor and a highlighted command button. Issue the command (without holding Shift) or right click to deselect the command.
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* Click the '''right mouse button''' to issue a command selected. To select a command click on its button in the command panel or press its hotkey. The selected command is indicated by the mouse cursor and a highlighted command button. Issue the command (without holding Shift) or left click to deselect the command.
  
 
Targeted commands can be modified in many ways.
 
Targeted commands can be modified in many ways.
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== Queuing and Inserting Commands ==
 
== Queuing and Inserting Commands ==
 
Units maintain a list of commands, known as their command queue, that are executed in order as each command is completed. Most targeted and instant commands can be added to the end of the queue or inserted or inserted into the queue. State toggles cannot be added to the queue and always take effect instantly.
 
Units maintain a list of commands, known as their command queue, that are executed in order as each command is completed. Most targeted and instant commands can be added to the end of the queue or inserted or inserted into the queue. State toggles cannot be added to the queue and always take effect instantly.
* Hold '''SHIFT''' while issuing a targeted or instant command to add it to the end of the command queue.
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* Hold '''Shift''' while issuing a targeted or instant command to add it to the end of the command queue.
* Hold '''SPACE''' while issuing a targeted command to add it to the start of the command queue, pushing the current command to the second spot in the queue.
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* Hold '''Space''' while issuing a targeted command to add it to the start of the command queue, pushing the current command to the second spot in the queue.
* Hold '''SHIFT+SPACE''' while issuing a targeted command to insert it at the point in the command queue that would result in the least extra travel time.
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* Hold '''Shift and Space''' while issuing a targeted command to insert it at the point in the command queue that would result in the least extra travel time.
  
 
A targeted command that is issued without holding Shift or Space cancels the entire command queue, replacing it with the newly issued command. An instant command that is issued without holding Shift or Space immediately executes the command without affecting the rest of the queue. Nobody knows what happens if an instant command is issued with Space held.
 
A targeted command that is issued without holding Shift or Space cancels the entire command queue, replacing it with the newly issued command. An instant command that is issued without holding Shift or Space immediately executes the command without affecting the rest of the queue. Nobody knows what happens if an instant command is issued with Space held.
 
== Factory Production Commands ==
 
Factories can make use of unit commands to make produced units take specific actions when leaving the factory.  For example, units can be set to move to a point or patrol as soon as they are produced.
 
 
Unit commands given to factories can also be queued and modified, as above.
 
 
== Most Common Commands and Modifiers ==
 
Commands can have their behaviour modified using ALT and CTRL, and can be combined with SHIFT and SPACE to queue commands. Some commands also change their behaviour when targeted on a unit or the ground. See each command's page for details.
 
 
{|
 
!style="width: 10%"|Command
 
!style="width: 10%"|Click+drag behaviour
 
!style="width: 20%"|Drag behaviour
 
!style="width: 20%"|+CTRL
 
!style="width: 20%"|+ALT
 
!style="width: 20%"|+CTRL+ALT
 
|-
 
|[[Move_Command|Move]](M)<br/><img src="http://zero-k.info/mediawiki/images/d/de/Move.png" width="32" height="32"/>
 
|Move units to a point.
 
|Move units into a line.
 
|Move, maintaining current formation.
 
|When dragging, move along a line.
 
|When dragging, move along a line in formation.
 
|-
 
|[[Attack_Move_Command|Attack move]](A)<br/><img src="http://zero-k.info/mediawiki/images/f/f8/Fight.png" width="32" height="32"/>
 
|Move to a point, using unit AI while moving.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|-
 
|[[Patrol_Command|Patrol]](P)<br/><img src="http://zero-k.info/mediawiki/images/f/fd/Patrol.png" width="32" height="32"/>
 
|Move back and forth between current position and a point, using unit AI while moving.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|-
 
|[[Force_Fire_Command|Force Fire]](F)<br/><img src="http://zero-k.info/mediawiki/images/0/00/Attack.png" width="32" height="32"/>
 
|Fire at a point
 
|Fire at all targets in an area, in a queue.
 
|When dragging, fire at all targets in an area, splitting fire.
 
|When dragging, fire along a line.
 
|
 
|-
 
|[[Set_Target_Command|Set Target]](T)<br/><img src="http://zero-k.info/mediawiki/images/5/58/Settarget.png" width="32" height="32"/>
 
|Target a unit or point, without moving. Fire at target if in range.  Fire normally if out of range.
 
|Target the nearest enemy in the circle.
 
|Target all enemies in the circle, splitting targets.
 
|Target the ground along a line, firing if in range.
 
|
 
|-
 
|[[Guard_Command|Guard]](G)<br/><img src="http://zero-k.info/mediawiki/images/7/74/Guard.png" width="32" height="32"/>
 
|Protect, repair, and assist a unit.
 
|On unit: guard in circle formation.
 
On ground: guard all units in the circle.
 
|For circle formation: guard in a specific direction.
 
|For circle formation: guard in a direction relative to unit facing.
 
|For circle formation: do not match guarding unit speeds/positions.
 
|-
 
|[[Repair_Command|Repair]](R)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrepair_0.png"/>
 
|Repair a live unit; Assist construction.
 
|Area command. Applies the click command to valid targets in the area, as long as there are any.
 
|Only repair live units, do not assist construction.
 
|For area only. Persist the area even when no valid targets inside (continue if any new show up).
 
|For area only. Persist the area even when no valid targets inside while only repairing live units.
 
|-
 
|[[Area_Mex_Command|Area Mex]](W)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/mex.png" width="32" height="32"/>
 
|Build a mex at given spot||Queue mexes across the area.
 
|Surround each mex in the area with 2 solars. Works on already-built mexes.  If a mex is underwater, 2 Tidal Generators are built instead. If on land and flat space is limited, a Wind Generator will be substituted where a Solar does not fit.
 
|As with +CTRL, except with only one generator per mex, chosen as appropriate.
 
|As with +CTRL, except with four generators per mex, chosen as appropriate, one on each side.
 
|
 
|-
 
|[[Reclaim_Command|Reclaim]](E)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorreclamate_0.png"/>
 
|Reclaim target (unit or feature).
 
|Reclaim features across the area.
 
|Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree.
 
|Area only. Persist the command even when no features are in the area.
 
|Area only. Persist the command even when no features are in the area while ignoring(or not, depending on setting) metal-less features
 
|-
 
|[[Resurrect_Command|Resurrect]]<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrevive_0.png"/>
 
|Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed.
 
|Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command).
 
|Area only. Persist the command even when no resurrectables are in the area. Ignores partially reclaimed wrecks.
 
|Area only. Persist the command even when no resurrectables are in the area. Resurrects partially reclaimed wrecks.
 
|-
 
|}
 
  
 
== Full List of Commands ==
 
== Full List of Commands ==
=== Common targeted commands ===
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Common targeted commands:
 
* [[Move Command|Move]]
 
* [[Move Command|Move]]
 
* [[Attack Move Command|Attack Move]]
 
* [[Attack Move Command|Attack Move]]
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* [[Patrol Command|Patrol]]
 
* [[Patrol Command|Patrol]]
  
=== Common economic commands ===
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Common economic commands:
 
* [[Repair Command|Repair]]
 
* [[Repair Command|Repair]]
 
* [[Reclaim Command|Reclaim]]
 
* [[Reclaim Command|Reclaim]]
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* [[Terraform|Terraforming commands]]
 
* [[Terraform|Terraforming commands]]
  
=== Instant commands ===
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Instant commands:
 
* [[Stop Command|Stop]]
 
* [[Stop Command|Stop]]
 
* [[Wait Command|Wait]]
 
* [[Wait Command|Wait]]
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* [[Stockpile Command|Stockpile]]
 
* [[Stockpile Command|Stockpile]]
  
=== Transport commands ===
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Transport commands:
 
* [[Load Command|Load]]
 
* [[Load Command|Load]]
 
* [[Unload Command|Unload]]
 
* [[Unload Command|Unload]]
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* [[Transport AI#Embark and Disembark|Disembark]]
 
* [[Transport AI#Embark and Disembark|Disembark]]
  
=== Unusual commands ===
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Unusual commands:
 
* [[Newton Firezones|Newton firezone commands]]
 
* [[Newton Firezones|Newton firezone commands]]
 
* [[Morph Command|Morph]]
 
* [[Morph Command|Morph]]
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* [[Evacuate Command|Evacuate]]
 
* [[Evacuate Command|Evacuate]]
  
=== Global commands ===
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Global commands:
 
* [[Ferry Command|Ferry]]
 
* [[Ferry Command|Ferry]]
 
* [[Retreat|Retreat]]
 
* [[Retreat|Retreat]]
* [[Economy_Guide#Reserving_resources|Reserve]]
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* [[Resources Reserve|Reserve]]
  
=== State commands ===
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State commands:
 
* [[Unit states#Fire State|Fire State]]
 
* [[Unit states#Fire State|Fire State]]
 
* [[Unit states#Move State|Move State]]
 
* [[Unit states#Move State|Move State]]
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* [[Unit states#Impulse Mode|Impulse Mode]]
 
* [[Unit states#Impulse Mode|Impulse Mode]]
  
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== Modifiers ==
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Commands can have their behaviour modified using ALT and CTRL.
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{|
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!style="width: 10%"|Command
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!style="width: 15%"|Click behaviour
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!style="width: 20%"|Drag behaviour
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!style="width: 25%"|+ALT
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!style="width: 30%"|+CTRL
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|-
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|Repair<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrepair_0.png"/>
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|Repair a live unit; Assist construction
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|Area command. Applies the click command to valid targets in the area, as long as there are any
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|For area only. Persist the area even when no valid targets inside (continue if any new show up)
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|Only repair live units, do not assist construction.
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|-
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|Mex<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/mex.png" width="32" height="32"/>
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|Build a mex at given spot||Queue mexes across the area
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|Surround each mex in the area with 4 solars. Works on already-built mexes.
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|None.
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|-
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|Reclaim<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorreclamate_0.png"/>
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|Reclaim target (unit or feature)
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|Reclaim features across the area.
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|Area only. Persist the command even when no features are in the area.
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|Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree.
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|-
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|Resurrect<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrevive_0.png"/>
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|Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed.
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|Area only. Persist the command even when no resurrectables are in the area.
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|Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command).
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|-
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|}
  
{{Navbox commands}}
 
 
{{Navbox manual}}
 
{{Navbox manual}}

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