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Unit commands given to factories can also be queued and modified, as above.
 
Unit commands given to factories can also be queued and modified, as above.
  
== Most Common Commands and Modifiers ==
+
== Modifiers ==
Commands can have their behaviour modified using ALT and CTRL, and can be combined with SHIFT and SPACE to queue commands. Some commands also change their behaviour when targeted on a unit or the ground. See each command's page for details.
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Commands can have their behaviour modified using ALT and CTRL, and can be combined with SHIFT and SPACE to queue commands. Some commands also change their behaviour when targeted on a unit or the ground. See [[Modifier Reference|the reference page]] for a quick list of common modifier behaviour. See each commands page for details.
 
 
{|
 
!style="width: 10%"|Command
 
!style="width: 10%"|Click+drag behaviour
 
!style="width: 20%"|Drag behaviour
 
!style="width: 20%"|+CTRL
 
!style="width: 20%"|+ALT
 
!style="width: 20%"|+CTRL+ALT
 
|-
 
|[[Move_Command|Move]](M)<br/><img src="http://zero-k.info/mediawiki/images/d/de/Move.png" width="32" height="32"/>
 
|Move units to a point.
 
|Move units into a line.
 
|Move, maintaining current formation.
 
|When dragging, move along a line.
 
|When dragging, move along a line in formation.
 
|-
 
|[[Attack_Move_Command|Attack move]](A)<br/><img src="http://zero-k.info/mediawiki/images/f/f8/Fight.png" width="32" height="32"/>
 
|Move to a point, using unit AI while moving.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|-
 
|[[Patrol_Command|Patrol]](P)<br/><img src="http://zero-k.info/mediawiki/images/f/fd/Patrol.png" width="32" height="32"/>
 
|Move back and forth between current position and a point, using unit AI while moving.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|-
 
|[[Force_Fire_Command|Force Fire]](F)<br/><img src="http://zero-k.info/mediawiki/images/0/00/Attack.png" width="32" height="32"/>
 
|Fire at a point
 
|Fire at all targets in an area, in a queue.
 
|When dragging, fire at all targets in an area, splitting fire.
 
|When dragging, fire along a line.
 
|
 
|-
 
|[[Set_Target_Command|Set Target]](T)<br/><img src="http://zero-k.info/mediawiki/images/5/58/Settarget.png" width="32" height="32"/>
 
|Target a unit or point, without moving. Fire at target if in range.  Fire normally if out of range.
 
|Target the nearest enemy in the circle.
 
|Target all enemies in the circle, splitting targets.
 
|Target the ground along a line, firing if in range.
 
|
 
|-
 
|[[Guard_Command|Guard]](G)<br/><img src="http://zero-k.info/mediawiki/images/7/74/Guard.png" width="32" height="32"/>
 
|Protect, repair, and assist a unit.
 
|On unit: guard in circle formation.
 
On ground: guard all units in the circle.
 
|For circle formation: guard in a specific direction.
 
|For circle formation: guard in a direction relative to unit facing.
 
|For circle formation: do not match guarding unit speeds/positions.
 
|-
 
|[[Repair_Command|Repair]](R)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrepair_0.png"/>
 
|Repair a live unit; Assist construction.
 
|Area command. Applies the click command to valid targets in the area, as long as there are any.
 
|Only repair live units, do not assist construction.
 
|For area only. Persist the area even when no valid targets inside (continue if any new show up).
 
|For area only. Persist the area even when no valid targets inside while only repairing live units.
 
|-
 
|[[Area_Mex_Command|Area Mex]](W)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/mex.png" width="32" height="32"/>
 
|Build a mex at given spot||Queue mexes across the area.
 
|Surround each mex in the area with 2 solars. Works on already-built mexes.  If a mex is underwater, 2 Tidal Generators are built instead. If on land and flat space is limited, a Wind Generator will be substituted where a Solar does not fit.
 
|As with +CTRL, except with only one generator per mex, chosen as appropriate.
 
|As with +CTRL, except with four generators per mex, chosen as appropriate, one on each side.
 
|
 
|-
 
|[[Reclaim_Command|Reclaim]](E)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorreclamate_0.png"/>
 
|Reclaim target (unit or feature).
 
|Reclaim features across the area.
 
|Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree.
 
|Area only. Persist the command even when no features are in the area.
 
|Area only. Persist the command even when no features are in the area while ignoring(or not, depending on setting) metal-less features
 
|-
 
|[[Resurrect_Command|Resurrect]]<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrevive_0.png"/>
 
|Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed.
 
|Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command).
 
|Area only. Persist the command even when no resurrectables are in the area. Ignores partially reclaimed wrecks.
 
|Area only. Persist the command even when no resurrectables are in the area. Resurrects partially reclaimed wrecks.
 
|-
 
|}
 
  
 
== Full List of Commands ==
 
== Full List of Commands ==
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* [[Ferry Command|Ferry]]
 
* [[Ferry Command|Ferry]]
 
* [[Retreat|Retreat]]
 
* [[Retreat|Retreat]]
* [[Economy_Guide#Reserving_resources|Reserve]]
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* [[Resources Reserve|Reserve]]
  
 
=== State commands ===
 
=== State commands ===

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