Editing Unit commands

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|Only repair live units, do not assist construction.
 
|Only repair live units, do not assist construction.
 
|For area only. Persist the area even when no valid targets inside (continue if any new show up).
 
|For area only. Persist the area even when no valid targets inside (continue if any new show up).
|For area only. Persist the area even when no valid targets inside while only repairing live units.
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|[[Area_Mex_Command|Area Mex]](W)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/mex.png" width="32" height="32"/>
 
|[[Area_Mex_Command|Area Mex]](W)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/mex.png" width="32" height="32"/>
 
|Build a mex at given spot||Queue mexes across the area.
 
|Build a mex at given spot||Queue mexes across the area.
|Surround each mex in the area with 2 solars. Works on already-built mexes.  If a mex is underwater, 2 Tidal Generators are built instead. If on land and flat space is limited, a Wind Generator will be substituted where a Solar does not fit.
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|Surround each mex in the area with 4 solars. Works on already-built mexes.
|As with +CTRL, except with only one generator per mex, chosen as appropriate.
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|As with +CTRL, except with four generators per mex, chosen as appropriate, one on each side.
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|Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree.
 
|Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree.
 
|Area only. Persist the command even when no features are in the area.
 
|Area only. Persist the command even when no features are in the area.
|Area only. Persist the command even when no features are in the area while ignoring(or not, depending on setting) metal-less features
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|[[Resurrect_Command|Resurrect]]<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrevive_0.png"/>
 
|[[Resurrect_Command|Resurrect]]<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrevive_0.png"/>
 
|Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed.
 
|Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed.
 
|Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command).
 
|Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command).
|Area only. Persist the command even when no resurrectables are in the area. Ignores partially reclaimed wrecks.
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|Area only. Persist the command even when no resurrectables are in the area.
|Area only. Persist the command even when no resurrectables are in the area. Resurrects partially reclaimed wrecks.
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* [[Ferry Command|Ferry]]
 
* [[Ferry Command|Ferry]]
 
* [[Retreat|Retreat]]
 
* [[Retreat|Retreat]]
* [[Economy_Guide#Reserving_resources|Reserve]]
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* [[Resources Reserve|Reserve]]
  
 
=== State commands ===
 
=== State commands ===

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