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The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents.
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The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents.  
  
Use your [[Commander]] and [[Unit classes#Constructor|Constructors]] to build up your base and economy, [[Unit classes#Raider|Raider]] and [[Unit classes#Assault|Assault]] units to attack at close range, [[Unit classes#Skirmisher|Skirmishers]] and [[Unit classes#Artillery|Artillery]] to engage at long range, and [[Unit classes#Riot|Riots]] to defend in close quarters.
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Use your [[Commander]] and [[Unit_classes#Constructor|Constructors]] to build up your base and economy, [[Unit_classes#Raider|Raider]] and [[Unit_classes#Assault|Assault]] units to attack at close range, [[Unit_classes#Skirmisher|Skirmishers]] and [[Unit_classes#Artillery|Artillery]] to engage at long range, and [[Unit_classes#Riot|Riots]] to defend in close quarters.
  
 
{| class="wikitable"
 
{| class="wikitable"
! style="text-align: center;" | [[Cloakbot Factory|{{unit image|factorycloak|Cloakbot Factory}}<br>Cloakbots]]
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! style="text-align: center;" | [[Cloakbot Factory|<img src="http://manual.zero-k.info/unitpics/factorycloak.png" height='64' align="center"/>]]
! style="text-align: center;" | [[Shieldbot Factory|{{unit image|factoryshield|Shieldbot Factory}}<br>Shieldbots]]
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[[Cloakbot Factory|Cloakbots]]
! style="text-align: center;" | [[Rover Assembly|{{unit image|factoryveh|Rover Assembly}}<br>Rovers]]
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! style="text-align: center;" | [[Shieldbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryshield.png" height='64' align="center"/>]]
! style="text-align: center;" | [[Hovercraft Platform|{{unit image|factoryhover|Hovercraft Platform}}<br>Hovercraft]]
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[[Shieldbot Factory|Shieldbots]]
! style="text-align: center;" | [[Gunship Plant|{{unit image|factorygunship|Gunship Plant}}<br>Gunships]]
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! style="text-align: center;" | [[Rover Assembly|<img src="http://manual.zero-k.info/unitpics/factoryveh.png" height='64' align="center"/>]]
! style="text-align: center;" | [[Airplane Plant|{{unit image|factoryplane|Airplane Plant}}<br>Airplanes]]
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[[Rover Assembly|Rovers]]
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! style="text-align: center;" | [[Hovercraft Platform|<img src="http://manual.zero-k.info/unitpics/factoryhover.png" height='64' align="center"/>]]
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[[Hovercraft Platform|Hovercraft]]
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! style="text-align: center;" | [[Gunship Plant|<img src="http://manual.zero-k.info/unitpics/factorygunship.png" height='64' align="center"/>]]
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[[Gunship Plant|Gunships]]
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! style="text-align: center;" | [[Airplane Plant|<img src="http://manual.zero-k.info/unitpics/factoryplane.png" height='64' align="center"/>]]
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[[Airplane Plant|Airplanes]]
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[Spider Factory|{{unit image|factoryspider|Spider Factory}}<br>Spiders]]
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| style="text-align: center; font-weight:bold;" | [[Spider Factory|<img src="http://manual.zero-k.info/unitpics/factoryspider.png" height='64' align="center"/>]]
| style="text-align: center; font-weight:bold;" | [[Jumpbot Factory|{{unit image|factoryjump|Jumpbot Factory}}<br>Jumpbots]]
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[[Spider Factory|Spiders]]
| style="text-align: center; font-weight:bold;" | [[Tank Foundry|{{unit image|factorytank|Tank Foundry}}<br>Tanks]]
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| style="text-align: center; font-weight:bold;" | [[Jumpbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryjump.png" height='64' align="center"/>]]
| style="text-align: center; font-weight:bold;" | [[Amphbot Factory|{{unit image|factoryamph|Amphbot Factory}}<br>Amphbots]]
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[[Jumpbot Factory|Jumpbots]]
| style="text-align: center; font-weight:bold;" | [[Shipyard|{{unit image|factoryship|Shipyard}}<br>Ships]]
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| style="text-align: center; font-weight:bold;" | [[Tank Foundry|<img src="http://manual.zero-k.info/unitpics/factorytank.png" height='64' align="center"/>]]
| style="text-align: center; font-weight:bold;" | [[Strider Hub|{{unit image|striderhub|Strider Hub}}<br>Striders]]
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[[Tank Foundry|Tanks]]
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| style="text-align: center; font-weight:bold;" | [[Shipyard|<img src="http://manual.zero-k.info/unitpics/factoryship.png" height='64' align="center"/>]]
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[[Shipyard|Ships]]
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| style="text-align: center; font-weight:bold;" | [[Amphbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryamph.png" height='64' align="center"/>]]
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[[Amphbot Factory|Amphbots]]  
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| style="text-align: center; font-weight:bold;" | [[Strider Hub|<img src="http://manual.zero-k.info/unitpics/striderhub.png" height='64' align="center"/>]]
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[[Strider Hub|Striders]]
 
|}
 
|}
  
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* [[Weapon classes]]
 
* [[Weapon classes]]
 
* [[Internal unit names]]
 
* [[Internal unit names]]
 
==Unit chassis movement traits==
 
 
The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.
 
 
===Brief overview===
 
 
;Legged chassis
 
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|cloakraid}}[[File:Angle_54.png|64px|link=]]</div> ''Bots:'' Non-climbing legged units (generally having two or four legs) tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are [[Submersion|amphibious]], notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Many of the bots from the [[Jumpbot Factory]] and a few other bots can [[Jump Command|jump]], which can be useful for traversing terrain as well as in combat.{{clear}}
 
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|cloakbomb}}[[File:Angle_90.png|64px|link=]]</div>''All-terrain:'' Climbing legged units (generally having four or more legs) can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].{{clear}}
 
;Wheeled, tracked and hovercraft chassis
 
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|vehraid}}[[File:Angle_27.png|64px|link=]]</div> [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).{{clear}}
 
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|tankassault}}[[File:Angle_27.png|64px|link=]]</div> [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.{{clear}}
 
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|hoverraid}}[[File:Angle_27.png|64px|link=]]</div> [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.{{clear}}
 
;Airborne chassis
 
:{{unit image|bomberriot|style=float:left;padding-right:0.5em}} Airplanes fly and tend to have excellent speed. Their movement resembles real-life planes.{{clear}}
 
:{{unit image|gunshipraid|style=float:left;padding-right:0.5em}} Gunships hover above the ground; their movement resembles helicopters.{{clear}}
 
;Naval chassis
 
:{{unit image|shipscout|style=float:left;padding-right:0.5em}} Ships float on the sea surface. Smaller ships are built in the [[Shipyard]], while carriers and battleships are built at the [[Strider Hub]].{{clear}}
 
:{{unit image|subraider|style=float:left;padding-right:0.5em}} Submarines [[Submersion|dive underwater]], which gives them protection from radar and weaponry (but they cannot surface).{{clear}}
 
 
There are also various kinds of indirect movement, such as [[Transportation|transport gunships]], [[Teleportation|teleportation]], throwing, gravity projection, etc. And terrain can be [[Terraform|terraformed]] by construction units, or flattened by attacking with certain units such as the [[Tremor]] artillery unit, which can help enable units such as tanks to cross terrain that would otherwise be impassable for them.
 
 
The [[Newbie Guide#Map views|pathing map overlay]] when a unit is selected is useful for viewing where a selected unit can and cannot go.
 
  
  
 
{{Navbox units}}
 
{{Navbox units}}
 
 
{{Navbox buildings}}
 
{{Navbox buildings}}
  
 
[[Category:Units]]
 
[[Category:Units]]

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