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{| class="wikitable"
 
{| class="wikitable"
! style="text-align: center;" | [[Cloakbot Factory|{{unit image|factorycloak|Cloakbot Factory}}<br>Cloakbots]]
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! style="text-align: center;" | [[Cloakbot Factory|<img src="http://manual.zero-k.info/unitpics/factorycloak.png" height='64' align="center"/>]]
! style="text-align: center;" | [[Shieldbot Factory|{{unit image|factoryshield|Shieldbot Factory}}<br>Shieldbots]]
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[[Cloakbot Factory|Cloakbots]]
! style="text-align: center;" | [[Rover Assembly|{{unit image|factoryveh|Rover Assembly}}<br>Rovers]]
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! style="text-align: center;" | [[Shieldbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryshield.png" height='64' align="center"/>]]
! style="text-align: center;" | [[Hovercraft Platform|{{unit image|factoryhover|Hovercraft Platform}}<br>Hovercraft]]
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[[Shieldbot Factory|Shieldbots]]
! style="text-align: center;" | [[Gunship Plant|{{unit image|factorygunship|Gunship Plant}}<br>Gunships]]
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! style="text-align: center;" | [[Rover Assembly|<img src="http://manual.zero-k.info/unitpics/factoryveh.png" height='64' align="center"/>]]
! style="text-align: center;" | [[Airplane Plant|{{unit image|factoryplane|Airplane Plant}}<br>Airplanes]]
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[[Rover Assembly|Rovers]]
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! style="text-align: center;" | [[Hovercraft Platform|<img src="http://manual.zero-k.info/unitpics/factoryhover.png" height='64' align="center"/>]]
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[[Hovercraft Platform|Hovercraft]]
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! style="text-align: center;" | [[Gunship Plant|<img src="http://manual.zero-k.info/unitpics/factorygunship.png" height='64' align="center"/>]]
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[[Gunship Plant|Gunships]]
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! style="text-align: center;" | [[Airplane Plant|<img src="http://manual.zero-k.info/unitpics/factoryplane.png" height='64' align="center"/>]]
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[[Airplane Plant|Airplanes]]
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[Spider Factory|{{unit image|factoryspider|Spider Factory}}<br>Spiders]]
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| style="text-align: center; font-weight:bold;" | [[Spider Factory|<img src="http://manual.zero-k.info/unitpics/factoryspider.png" height='64' align="center"/>]]
| style="text-align: center; font-weight:bold;" | [[Jumpbot Factory|{{unit image|factoryjump|Jumpbot Factory}}<br>Jumpbots]]
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[[Spider Factory|Spiders]]
| style="text-align: center; font-weight:bold;" | [[Tank Foundry|{{unit image|factorytank|Tank Foundry}}<br>Tanks]]
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| style="text-align: center; font-weight:bold;" | [[Jumpbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryjump.png" height='64' align="center"/>]]
| style="text-align: center; font-weight:bold;" | [[Amphbot Factory|{{unit image|factoryamph|Amphbot Factory}}<br>Amphbots]]
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[[Jumpbot Factory|Jumpbots]]
| style="text-align: center; font-weight:bold;" | [[Shipyard|{{unit image|factoryship|Shipyard}}<br>Ships]]
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| style="text-align: center; font-weight:bold;" | [[Tank Foundry|<img src="http://manual.zero-k.info/unitpics/factorytank.png" height='64' align="center"/>]]
| style="text-align: center; font-weight:bold;" | [[Strider Hub|{{unit image|striderhub|Strider Hub}}<br>Striders]]
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[[Tank Foundry|Tanks]]
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| style="text-align: center; font-weight:bold;" | [[Shipyard|<img src="http://manual.zero-k.info/unitpics/factoryship.png" height='64' align="center"/>]]
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[[Shipyard|Ships]]
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| style="text-align: center; font-weight:bold;" | [[Amphbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryamph.png" height='64' align="center"/>]]
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[[Amphbot Factory|Amphbots]]
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| style="text-align: center; font-weight:bold;" | [[Strider Hub|<img src="http://manual.zero-k.info/unitpics/striderhub.png" height='64' align="center"/>]]
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[[Strider Hub|Striders]]
 
|}
 
|}
  
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The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.
 
The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.
  
===Brief overview===
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Brief overview:
  
;Legged chassis
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<!-- NOTE: Hackily using U+200B for the purpose of formatting in the below list reg. list markers and alignment, just before images. -->
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|cloakraid}}[[File:Angle_54.png|64px|link=]]</div> ''Bots:'' Non-climbing legged units (generally having two or four legs) tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are [[Submersion|amphibious]], notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Many of the bots from the [[Jumpbot Factory]] and a few other bots can [[Jump Command|jump]], which can be useful for traversing terrain as well as in combat.{{clear}}
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*Legged chassis:
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|cloakbomb}}[[File:Angle_90.png|64px|link=]]</div>''All-terrain:'' Climbing legged units (generally having four or more legs) can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].{{clear}}
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**<div style="display: flex; margin-bottom: 8px;">​<img src="http://manual.zero-k.info/unitpics/cloakraid.png" height='64' style="padding-right: 8px;"/><div>''Bots:'' Non-climbing legged units, generally two- or four-legged, tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat.
;Wheeled, tracked and hovercraft chassis
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**<div style="display: flex; margin-bottom: 8px;">​<img src="http://manual.zero-k.info/unitpics/cloakbomb.png" height='64' style="padding-right: 8px;"/><div>''All-terrain:'' Climbing legged units, generally four-or-more-legged, can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].</div></div>
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|vehraid}}[[File:Angle_27.png|64px|link=]]</div> [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).{{clear}}
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*Wheeled, tracked and hovercraft chassis:
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|tankassault}}[[File:Angle_27.png|64px|link=]]</div> [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.{{clear}}
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**<div style="display: flex; margin-bottom: 8px;">​<img src="http://manual.zero-k.info/unitpics/vehraid.png" height='64' style="padding-right: 8px;"/><div>[[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).</div></div>
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|hoverraid}}[[File:Angle_27.png|64px|link=]]</div> [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.{{clear}}
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**<div style="display: flex; margin-bottom: 8px;">​<img src="http://manual.zero-k.info/unitpics/tankassault.png" height='64' style="padding-right: 8px;"/><div>[[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.</div></div>
;Airborne chassis
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**<div style="display: flex; margin-bottom: 8px;">​<img src="http://manual.zero-k.info/unitpics/hoverraid.png" height='64' style="padding-right: 8px;"/><div>[[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.</div></div>
:{{unit image|bomberriot|style=float:left;padding-right:0.5em}} Airplanes fly and tend to have excellent speed. Their movement resembles real-life planes.{{clear}}
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*Airborne chassis:
:{{unit image|gunshipraid|style=float:left;padding-right:0.5em}} Gunships hover above the ground; their movement resembles helicopters.{{clear}}
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**<div style="display: flex; margin-bottom: 8px;">​<img src="http://manual.zero-k.info/unitpics/bomberriot.png" height='64' style="padding-right: 8px;"/><div>Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.</div></div>
;Naval chassis
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*Ship chassis:
:{{unit image|shipscout|style=float:left;padding-right:0.5em}} Ships float on the sea surface. Smaller ships are built in the [[Shipyard]], while carriers and battleships are built at the [[Strider Hub]].{{clear}}
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**<div style="display: flex; margin-bottom: 8px;">​<img src="http://manual.zero-k.info/unitpics/shipscout.png" height='64' style="padding-right: 8px;"/><div>Ships and submarines float or dive.</div></div>
:{{unit image|subraider|style=float:left;padding-right:0.5em}} Submarines [[Submersion|dive underwater]], which gives them protection from radar and weaponry (but they cannot surface).{{clear}}
 
  
There are also various kinds of indirect movement, such as [[Transportation|transport gunships]], [[Teleportation|teleportation]], throwing, gravity projection, etc. And terrain can be [[Terraform|terraformed]] by construction units, or flattened by attacking with certain units such as the [[Tremor]] artillery unit, which can help enable units such as tanks to cross terrain that would otherwise be impassable for them.
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There are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.
  
 
The [[Newbie Guide#Map views|pathing map overlay]] when a unit is selected is useful for viewing where a selected unit can and cannot go.
 
The [[Newbie Guide#Map views|pathing map overlay]] when a unit is selected is useful for viewing where a selected unit can and cannot go.
 
  
 
{{Navbox units}}
 
{{Navbox units}}

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