Difference between revisions of "Units"

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The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents. Use Constructors to build up your base and economy, Raider and Assault units to attack at close range, Skirmishers and Artillery to engage at long range, and Riots to defend in close quarters.
 
The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents. Use Constructors to build up your base and economy, Raider and Assault units to attack at close range, Skirmishers and Artillery to engage at long range, and Riots to defend in close quarters.
 
{{Navbox units}}
 
  
 
Properties shared by most or all units in Zero-K include:
 
Properties shared by most or all units in Zero-K include:
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* They cost the same amount of [[Metal]] and [[Energy]].
 
* They cost the same amount of [[Metal]] and [[Energy]].
 
* Most units are produced by a factory; the [[Athena]] is built directly by constructors, and autonomous Drones are built by their parent.
 
* Most units are produced by a factory; the [[Athena]] is built directly by constructors, and autonomous Drones are built by their parent.
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Useful information on units:
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* [[Unit classes]]
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* [[Map icons|Unit map icons]]
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* [[Weapon classes]]
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{{Navbox units}}
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[[Category:Units]]

Revision as of 02:38, 30 October 2016

The Units of Zero-K are the tools you will use to execute your strategies and defeat your opponents. Use Constructors to build up your base and economy, Raider and Assault units to attack at close range, Skirmishers and Artillery to engage at long range, and Riots to defend in close quarters.

Properties shared by most or all units in Zero-K include:

  • They cost the same amount of Metal and Energy.
  • Most units are produced by a factory; the Athena is built directly by constructors, and autonomous Drones are built by their parent.

Useful information on units: