Editing User:Anarchid/OmniCommanderDesign

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= General Stuff =  
 
= General Stuff =  
 
# The omni-commander model  is at least partially an atlas/lego system. The texture provides various materials to be splatted onto various geometry bits, with few of it strictly dedicated (except for core geometry). Weapons have their own dedicated mini-zones and can share materials.
 
# The omni-commander model  is at least partially an atlas/lego system. The texture provides various materials to be splatted onto various geometry bits, with few of it strictly dedicated (except for core geometry). Weapons have their own dedicated mini-zones and can share materials.
## Animated parts should be empties, with the swappable visual models parented to those empties.
 
 
## Weapons and important abilities are emissive and color coded; some may be animated
 
## Weapons and important abilities are emissive and color coded; some may be animated
 
# Every module is visually represented on the model.
 
# Every module is visually represented on the model.

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