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In each Module slot the commander adds one of the following modules, up to the stated maximum:
 
In each Module slot the commander adds one of the following modules, up to the stated maximum:
 
* '''Ablative Armor Plates''' (max 6): Increases HP
 
* '''Ablative Armor Plates''' (max 6): Increases HP
 +
* '''High Power Servos''' (max 6): Increases move speed
 +
* '''CarRepairer's Nanolathe''' (max 6): Increases build power
 
* '''Damage Booster''' (max 6): Increases damage
 
* '''Damage Booster''' (max 6): Increases damage
* '''High Power Servos''' (max 3): Increases move speed
+
* '''Companion Drone''' (max 6): Adds drone
* '''CarRepairer's Nanolathe''' (max 3): Increases build power
+
* '''Advanced Targeting''' (max 3): Increase weapon range
* '''Autorepair Module''' (max 3): Increases auto-repair
 
 
* '''Field Radar Module''' (max 1): Adds radar
 
* '''Field Radar Module''' (max 1): Adds radar
 
Each commander chassis specialises in a particular module:
 
* '''Strike''': Autorepair max 3 > 6
 
* '''Engineer''': CarRepairer's Nanolathe max 3 > 6
 
* '''Guardian''': Advanced Targeting max 0 > 3
 
* '''Recon''': High Power Servos max 3 > 6
 
  
 
== Weapons ==
 
== Weapons ==
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|-
 
|-
 
|'''Strike'''
 
|'''Strike'''
| '''Beam Laser'''<br />Lightning Gun<br />Electron Jet<br />Scatter Beam
+
| Lightning Gun<br />Beam Laser<br />Electron Jet<br />Scatter Beam
 
| Multistunner<br />Sunburst Cannon (?)<br />Terrabomb
 
| Multistunner<br />Sunburst Cannon (?)<br />Terrabomb
| Flux Amplifier<br />Mobius System<br />Personal Shield<br />Personal Cloak
+
| Flux Amplifier<br />Mobius System<br />P-V Plating<br />Personal Shield<br />Personal Cloak
| Valhallan Reactor<br />System Reboot<br />Energy Cell<br />(Lazarus Device)
+
| Run Your Boi<br />System Reboot<br />(Lazarus Device)
 
|-
 
|-
 
|'''Engineer'''
 
|'''Engineer'''
| '''Light Particle Beam'''<br />Beam Laser<br />Scatter Beam<br />Missile Launcher
+
| Light Particle Beam<br />Beam Laser<br />Scatter Beam<br />Missile Launcher
 
| <span style="color: #4f4">Heavy Particle Beam</span> (from LPB)<br />Disruptor Bomb<br />Terrabomb
 
| <span style="color: #4f4">Heavy Particle Beam</span> (from LPB)<br />Disruptor Bomb<br />Terrabomb
| Disruptor Ammo<br />Lazarus Device<br />Dual-Phase Lathe<br />???
+
| Disruptor Ammo<br />Lazarus Device<br />Dual-Phase Lathe<br />ELINT Handler
| Disruptor Drones<br />Pocket Genie<br />Area Cloaker<br />(Personal Shield)
+
| Disruptor Drones<br />Pocket Genie<br />(Personal Shield)
 
|-
 
|-
 
|'''Guardian'''
 
|'''Guardian'''
| '''Heavy Machine Gun'''<br />Rocket Launcher<br />Riot Cannon<br />Missile Launcher
+
| Rocket Launcher<br />Riot Cannon<br />Shotgun<br />Missile Launcher
 
| Cluster Bomb<br />S.L.A.M.<br />Hellfire Grenade
 
| Cluster Bomb<br />S.L.A.M.<br />Hellfire Grenade
 
| Napalm Warheads<br />Vanguard Deployment<br />High-Density Plating<br />Hybrid CPU
 
| Napalm Warheads<br />Vanguard Deployment<br />High-Density Plating<br />Hybrid CPU
| Assault Drones<br />Anchoring System<br />Area Shield<br />(Sensor Suite)
+
| Assault Drones<br />Anchoring System<br />(Personal Shield)
 
|-
 
|-
 
|'''Recon'''
 
|'''Recon'''
| '''Light Particle Beam'''<br />Heavy Machine Gun<br />Shotgun<br />Flamethrower
+
| Flamethrower<br />Heavy Machine Gun<br />Shotgun<br />Railgun
 
| <span style="color: #4f4">Heat Ray</span> (from Flamethrower)<br />Concussion Shell<br />Hellfire Grenade
 
| <span style="color: #4f4">Heat Ray</span> (from Flamethrower)<br />Concussion Shell<br />Hellfire Grenade
| ???<br />Personal Cloak<br />Jump Booster<br />Sensor Suite
+
| Dispersion Device<br />Personal Cloak<br />Jump Booster<br />Sensor Suite
| Augmented Hydraulics<br />Lathe Overclocker<br />Impact Distributor<br />(Vanguard Deployment)
+
| Augmented Hydraulics<br />Lathe Overclocker<br />(Vanguard Deployment)
 
|}
 
|}
 
Bolded primary weapons are default for their respective chassis.
 
  
 
== Weapons Listing ==
 
== Weapons Listing ==
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* '''Electron Jet''' is similar to Flamethower, but EMP damage instead of fire.
 
* '''Electron Jet''' is similar to Flamethower, but EMP damage instead of fire.
 
* '''Scatter Beam''' is a beam shotgun as in Trisula.
 
* '''Scatter Beam''' is a beam shotgun as in Trisula.
 +
* '''Railgun''' has similar characteristics to LPB: longer range but less damage than other hitscan-esque weapons
 
* Change Engineer Beam Laser to a Buoy-like weapon?
 
* Change Engineer Beam Laser to a Buoy-like weapon?
  
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'''Strike'''
 
'''Strike'''
* Flux Amplifier - Beam laser, Disintegrator, Terrabomb, Electron Jet: Range increase. Lightning Rifle, Multistunner: EMP increase. Scatter beam: Tighter spread
+
* Flux Amplifier - Beam laser, Disintegrator, Terrabomb, Electron Jet: Range increase. Lightning Rifle, Multistunner: Short range increase + EMP increase. Scatter beam: Short range increase + tighter spread
* Mobius System - Increased HP regen
+
* Feedback Loop - Increase HP regen. Nanolathes increase HP regen more.
 +
* P-V Plating - Increased movespeed and turn speed. Ablatives give Energy income.
 
* Personal Shield - Incompatible with Personal Cloak
 
* Personal Shield - Incompatible with Personal Cloak
 
* Personal Cloak - Incompatible with Personal Shield
 
* Personal Cloak - Incompatible with Personal Shield
* Valhallan Reactor - Explode violently on death.
+
* Run Your Boi - Small HP increase; Commander runs faster (proportional to Servos) when damaged.
 
* System Reboot - Remove status effects. Details TBD.
 
* System Reboot - Remove status effects. Details TBD.
* Energy Cell
 
  
 
'''Engineer'''
 
'''Engineer'''
 
* Disruptor Ammo - Add slow damage to LPB/beam/scatter/HPB/terrabomb, increase slow damage of Disruptor Bomb
 
* Disruptor Ammo - Add slow damage to LPB/beam/scatter/HPB/terrabomb, increase slow damage of Disruptor Bomb
 
* Lazarus Device
 
* Lazarus Device
* Dual-Phase Lathe - Increased build power and build radius
+
* Dual-Phase Lathe - small BP increase, Nanolathes increase build radius
* ???
+
* ELINT Handler - cheap area jammer, large increase to radar module
* Disruptor Drones - Gain four Viper drones
+
* Disruptor Drones - add a Viper; every drone module (besides the first?) gives a Viper as well
 
* Pocket Genie - Djinn sidearm
 
* Pocket Genie - Djinn sidearm
* Area Cloaker -
 
  
 
'''Guardian'''
 
'''Guardian'''
 
* Napalm Warheads
 
* Napalm Warheads
* Vanguard Deployment - Deploy resource generator
+
* Vanguard Deployment - Deploy resource generator, small HP regen increase
* High-Density Plating - +HP
+
* High-Density Plating - small HP increase, Ablatives give additional HP
* Hybrid CPU - Decreased reload time
+
* Hybrid CPU - small range increase, increased energy income for each AdvTarget.
* Assault Drones - Gain four Heavy drones
+
* Assault Drones - add some other drone; every drone module (besides the first?) gives some other drone as well
* Anchoring System - Reduced damage when stationary
+
* Anchoring Module - Reduced damage when stationary
* Area Shield -
 
  
 
'''Recon'''
 
'''Recon'''
* ???
+
* Dispersion Device - Increased AoE on all weapons
 
* Personal Cloak
 
* Personal Cloak
* Jump Booster - Decreased jump cooldown.
+
* Jump Booster - Decreased jump cooldown, damage on landing scales with Damage Booster
* Sensor Array - Increased vision radius, increases Field Radar radius
+
* Sensor Array - Increased vision radius, large radar increase if present
 
* Augmented Hydraulics - Large speed increase
 
* Augmented Hydraulics - Large speed increase
 
* Lathe Overclocker - Temporary build power boost.
 
* Lathe Overclocker - Temporary build power boost.
* Impact Distributor - Increase jump range. Inflict damage on landing.
 
  
 
= Speculative Quantification =
 
= Speculative Quantification =
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==Commander Stats ==
 
==Commander Stats ==
  
Note that HP/lvl takes effect at level 2 and above.
+
Note that HP/lvl only takes effect at level 3 and above.
  
 
* '''Morph Costs:''' Level 2 - 50, Level 3 - 300, All subsequent levels - 500
 
* '''Morph Costs:''' Level 2 - 50, Level 3 - 300, All subsequent levels - 500
 
* '''Default:''' 128 build range, 5 HP/s combat repair
 
* '''Default:''' 128 build range, 5 HP/s combat repair
* '''Strike:''' 3200 + 400/lvl HP, 10 HP/s combat repair
+
* '''Strike:''' 3200 + 500/lvl HP, 10 HP/s combat repair
* '''Engineer:''' 3000 + 400/lvl HP, 180 build range
+
* '''Engineer:''' 3000 + 500/lvl HP, 180 build range
* '''Guardian:''' 3400 + 700/lvl HP
+
* '''Guardian:''' 3400 + 800/lvl HP
* '''Recon:''' 2750 + 400/lvl HP, Jump has 25s CD
+
* '''Recon:''' 2750 + 500/lvl HP, Jump has 25s CD
  
 
== Modules ==
 
== Modules ==
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* '''Ablative Armor Plates''' (max 6): +600 HP
 
* '''Ablative Armor Plates''' (max 6): +600 HP
 +
* '''High Power Servos''' (max 6): +4 elmo/s
 +
* '''CarRepairer's Nanolathe''' (max 6): +4 BP
 
* '''Damage Booster''' (max 6): +10% weapon damage
 
* '''Damage Booster''' (max 6): +10% weapon damage
* '''High Power Servos''' (max 3/6): +4 elmo/s
+
* '''Companion Drone''' (max 6): Adds drone (???)
* '''CarRepairer's Nanolathe''' (max 3/6): +5 BP
+
* '''Advanced Targeting''' (max 3): +10% weapon range
* '''Autorepair Module''' (max 3/6): +10 HP/s
 
* '''Advanced Targeting''' (max 0/3): +10% weapon range
 
 
* '''Field Radar Module''' (max 1): Adds radar, 1800 radius
 
* '''Field Radar Module''' (max 1): Adds radar, 1800 radius
  
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! Flux Amplifier
 
! Flux Amplifier
 
| Minor
 
| Minor
| '''Default:''' +25% weapon range. '''LR, EJ, MS:''' +25% EMP damage, +1s EMP time. '''SB:''' 15% weapon range, decreased spread
+
| '''Default:''' +25% weapon range. '''LR, EJ, MS:''' +15% weapon range, +25% EMP damage, +1s EMP time. '''SB:''' 15% weapon range, decreased spread
 
|-
 
|-
 
! Mobius System
 
! Mobius System
 
| Minor
 
| Minor
| +15 HP/s regen.  
+
| Increase regen by 10 HP/s, +4 per Nanolathe.
 +
|-
 +
! P-V Plating
 +
| Minor
 +
| Increase movespeed by 4 elmo/s, +4 energy/s per Ablative.
 
|-
 
|-
 
! Personal Shield
 
! Personal Shield
 
| Minor
 
| Minor
| 1600 HP shield. Incompatible with Personal Cloak.
+
| 1250 HP shield. Incompatible with Personal Cloak.
 
|-
 
|-
 
! Personal Cloak
 
! Personal Cloak
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| Cloaks the commander. Incompatible with Personal Shield.
 
| Cloaks the commander. Incompatible with Personal Shield.
 
|-
 
|-
! Valhallan Reactor
+
! Run Your Boi
 
| Major
 
| Major
| Explode (somewhere between a tacnuke and a singu) on death.
+
| +3 elmo/s, up to +3 elmo/s per Servos linearly dependent on HP lost.
 
|-
 
|-
 
! System Reboot
 
! System Reboot
 
| Major
 
| Major
 
| Removes EMP/Slow/Disarm effects when triggered, or when 100% stunned. 120 second cooldown.
 
| Removes EMP/Slow/Disarm effects when triggered, or when 100% stunned. 120 second cooldown.
|-
 
! Energy Cell
 
| Major
 
| +30 E/s
 
 
|-
 
|-
 
! Lazarus Device
 
! Lazarus Device
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! Dual-Phase Lathe
 
! Dual-Phase Lathe
 
| Minor
 
| Minor
| +5 build power, increased build radius.
+
| +40 build range, +20 per Nanolathe.
 
|-
 
|-
! ???
+
! ELINT Handler
 
| Minor
 
| Minor
| ???
+
| 500 range jammer. +1000 to Radar module radius.
 
|-
 
|-
 
! Disruptor Drones
 
! Disruptor Drones
 
| Major
 
| Major
| +4 slowdrone
+
| +1 slowdrone, +1 for each drone module.
 
|-
 
|-
 
! Pocket Genie
 
! Pocket Genie
 
| Major
 
| Major
| Make like a Djinn
+
| Removes EMP/Slow/Disarm effects when triggered, or when 100% stunned. 120 second cooldown.
|-
 
! Area Cloaker
 
| Major
 
| As before
 
 
|-
 
|-
 
! Personal Shield
 
! Personal Shield
 
| Major
 
| Major
| 1600 HP shield.
+
| 1250 HP shield.
 
|-
 
|-
 
|}
 
|}
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! High-Density Plating
 
! High-Density Plating
 
| Minor
 
| Minor
| +1000 HP
+
| +400 HP, +400 per Ablative.
 
|-
 
|-
 
! Hybrid CPU
 
! Hybrid CPU
 
| Minor
 
| Minor
| -10% weapon reload time.
+
| +10% weapon range, +5 energy/s per AdvTarget.
 
|-
 
|-
 
! Assault Drones
 
! Assault Drones
 
| Major
 
| Major
| +4 heavy drones (stats TBD).
+
| +1 heavy drone, +1 for each drone module.
 
|-
 
|-
 
! Anchoring Module
 
! Anchoring Module
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| Reduces damage by 50% when stationary.
 
| Reduces damage by 50% when stationary.
 
|-
 
|-
! Area Shield
+
! Personal Shield
 
| Major
 
| Major
| 2400 HP area shield.
+
| 1250 HP shield.
|-
 
! Sensor Suite
 
| Major
 
| Vision and sonar radius increased to 800. +1000 to Radar module radius.
 
 
|-
 
|-
 
|}
 
|}
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! scope="col" class="unsortable" | Description
 
! scope="col" class="unsortable" | Description
 
|-
 
|-
! ???
+
! Dispersion Device
 
| Minor
 
| Minor
| ???
+
| '''Default:''' Increased weapon AoE by 64. '''Manual weapons:''' ???
 
|-
 
|-
 
! Personal Cloak
 
! Personal Cloak
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! Jump Booster
 
! Jump Booster
 
| Minor
 
| Minor
| Jump cooldown decreased to 12s.
+
| Jump cooldown decreased to 12s. 200 damage on landing for each Damage Booster.
 
|-
 
|-
! Sensor Suite
+
! Sensor Array
 
| Minor
 
| Minor
 
| Vision and sonar radius increased to 800. +1000 to Radar module radius.
 
| Vision and sonar radius increased to 800. +1000 to Radar module radius.
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| Major
 
| Major
 
| +50 build power for 15 seconds. Commander cannot build for remainder of 60s cooldown.
 
| +50 build power for 15 seconds. Commander cannot build for remainder of 60s cooldown.
|-
 
! Impact Distributor
 
| Major
 
| +150 jump range. Inflict 500 damage on jump landing.
 
 
|-
 
|-
 
! Vanguard Deployment
 
! Vanguard Deployment

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