Difference between revisions of "User:Aquanim/DraftCommanders"

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(Created page with "== Level Structure == Commanders start at level 1 and can morph to level 7. New slots are unlocked at each level. {|class="wikitable" |'''Level 2''' |<span style="color: #f4...")
 
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|}
 
|}
  
== Modules ==
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=== Modules ===
  
 
In each Module slot the commander adds one of the following modules, up to the stated maximum:
 
In each Module slot the commander adds one of the following modules, up to the stated maximum:
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* '''Field Radar Module''' (max 1): Adds radar
 
* '''Field Radar Module''' (max 1): Adds radar
  
== Weapons ==
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=== Weapons ===
  
 
At Level 2:
 
At Level 2:
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* Support and Recon commanders choose between replacing their first weapon (if applicable) with an <span style="color: #4f4">Upgraded</span> weapon, or a <span style="color: #fa4">Secondary</span> weapon.
 
* Support and Recon commanders choose between replacing their first weapon (if applicable) with an <span style="color: #4f4">Upgraded</span> weapon, or a <span style="color: #fa4">Secondary</span> weapon.
  
== Subsystems ==
+
=== Subsystems ===
  
Each chassis has a selection of Minor and Major <span style="color: #a2a">Subsystems</span>
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Each chassis has a selection of Minor and Major <span style="color: #a2a">Subsystems</span>, to be chosen in the Subsystem slots. Major subsystems cannot be chosen before level 5.
 +
 
 +
(Limit one Major subsystem overall? Not sure if necessary.)
 +
 
 +
== Chassis Specs ==
 +
 
 +
{|class="wikitable"
 +
|'''Chassis'''
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| '''Primary Weapons'''
 +
| '''Secondary/Upgraded Weapons'''
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| '''Minor Subsystems'''
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| '''Major Subsystems'''
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|-
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|'''Strike'''
 +
| Lightning Gun<br />Beam Laser<br />Scatter Beam
 +
| Multistunner<br />Disintegrator Gun<br />Terrabomb
 +
| Flux Amplifier<br />Lazarus Device<br />Mobius System<br />Personal Shield
 +
| Run Your Boi<br />System Reboot
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|-
 +
|'''Support'''
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| Light Particle Beam<br />Beam Laser<br />Scatter Beam
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| <span style="color: #4f4">Heavy Particle Beam</span> (from LPB)<br />Disruptor Bomb<br />Terrabomb
 +
| Disruptor Ammo<br />Lazarus Device<br />Dual-Phase Lathe<br />ELINT Handler
 +
| Disruptor Drones<br />Pocket Genie
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|-
 +
|'''Guardian'''
 +
| Rocket Launcher<br />Riot Cannon<br />Shotgun
 +
| Cluster Bomb<br />S.L.A.M.Gun<br />Hellfire Grenade
 +
| Napalm Warheads<br />Vanguard Deployment<br />High-Density Plating<br />Advanced Targeting System
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| Assault Drones<br />Anchoring System
 +
|-
 +
|'''Recon'''
 +
| Flamethrower<br />Heavy Machine Gun<br />Shotgun
 +
| <span style="color: #4f4">Heat Ray</span> (from Flamethrower)<br />Concussion Shell<br />Hellfire Grenade
 +
| Personal Cloak<br />Vanguard Deployment<br />Jump Booster<br />Sensor Suite
 +
| Augmented Hydraulics<br />Dispersive Armament
 +
|}
 +
 
 +
=== Weapons Listing ===
 +
 
 +
Weapons not listed are not fundamentally changed.
 +
 
 +
=== Subsystems Listing ===

Revision as of 08:24, 25 May 2018

Level Structure

Commanders start at level 1 and can morph to level 7. New slots are unlocked at each level.

Level 2 Primary Weapon Module
Level 3 Subsystem Module
Level 4 Secondary/Upgraded Weapon Module Module
Level 5 Subsystem Module Module
Level 6 Subsystem Module Module
Level 7 Module Module Module

Modules

In each Module slot the commander adds one of the following modules, up to the stated maximum:

  • Ablative Armor Plates (max 6): Increases HP
  • High Power Servos (max 6): Increases move speed
  • CarRepairer's Nanolathe (max 6): Increases build power
  • Damage Booster (max 6): Increases damage
  • Companion Drone (max 6): Adds drone
  • Field Radar Module (max 1): Adds radar

Weapons

At Level 2:

  • Every commander gets a Primary weapon.

At Level 4:

  • Strike and Guardian commanders choose between a second Primary weapon or a Secondary weapon.
  • Support and Recon commanders choose between replacing their first weapon (if applicable) with an Upgraded weapon, or a Secondary weapon.

Subsystems

Each chassis has a selection of Minor and Major Subsystems, to be chosen in the Subsystem slots. Major subsystems cannot be chosen before level 5.

(Limit one Major subsystem overall? Not sure if necessary.)

Chassis Specs

Chassis Primary Weapons Secondary/Upgraded Weapons Minor Subsystems Major Subsystems
Strike Lightning Gun
Beam Laser
Scatter Beam
Multistunner
Disintegrator Gun
Terrabomb
Flux Amplifier
Lazarus Device
Mobius System
Personal Shield
Run Your Boi
System Reboot
Support Light Particle Beam
Beam Laser
Scatter Beam
Heavy Particle Beam (from LPB)
Disruptor Bomb
Terrabomb
Disruptor Ammo
Lazarus Device
Dual-Phase Lathe
ELINT Handler
Disruptor Drones
Pocket Genie
Guardian Rocket Launcher
Riot Cannon
Shotgun
Cluster Bomb
S.L.A.M.Gun
Hellfire Grenade
Napalm Warheads
Vanguard Deployment
High-Density Plating
Advanced Targeting System
Assault Drones
Anchoring System
Recon Flamethrower
Heavy Machine Gun
Shotgun
Heat Ray (from Flamethrower)
Concussion Shell
Hellfire Grenade
Personal Cloak
Vanguard Deployment
Jump Booster
Sensor Suite
Augmented Hydraulics
Dispersive Armament

Weapons Listing

Weapons not listed are not fundamentally changed.

Subsystems Listing