Editing User:Aquanim/DraftCommandersOmni
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<span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot | <span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot | ||
− | <span style="color: #fa4">Upgraded</span> Weapon, consuming two weapon slots | + | <span style="color: #fa4">Upgraded</span> Weapon, consuming two weapon slots and replacing a Primary Weapon |
− | <span style="color: #bbf">Module</span>, | + | <span style="color: #bbf">Module</span>, no specific requirements |
<span style="color: #4f4">Weapon Aug</span>, requiring a specific weapon to be previously or concurrently selected | <span style="color: #4f4">Weapon Aug</span>, requiring a specific weapon to be previously or concurrently selected | ||
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<span style="color: #a2a">Major Subsystem</span>, consuming one subsystem slot | <span style="color: #a2a">Major Subsystem</span>, consuming one subsystem slot | ||
− | <b>Weapon Slots:</b> Start with one, second is unlocked at level 4. | + | <b>Weapon Slots:</b> Start with one, second is unlocked at level 4. |
− | <b>Subsystem Slots:</b> Unlocked at level 3, 5 and 7. The level 3 slot | + | <b>Subsystem Slots:</b> Unlocked at level 3, 5 and 7. The level 3 slot can only be filled by a minor subsystem. |
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= Weapons = | = Weapons = | ||
− | + | ☆ | |
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{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
! Name | ! Name | ||
! Damage | ! Damage | ||
! Range | ! Range | ||
− | ! | + | ! AOE |
− | ! Special | + | ! scope="col" class="unsortable" | Special |
− | ! scope="col" class="unsortable" | | + | ! scope="col" class="unsortable" | Weapon Mod |
|- | |- | ||
! Light Particle Beam | ! Light Particle Beam | ||
− | | ★★ || | + | | ★★ || ★★★ || || ★★★ (default weapon, upgrades to HPB) || None |
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|} | |} | ||
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+ | == Primary and Upgraded Weapons == | ||
== Secondary Weapons == | == Secondary Weapons == | ||
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= Subsystems = | = Subsystems = | ||
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= Modules = | = Modules = | ||
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