Editing User:Aquanim/DraftCommandersOmni

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<span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot
 
<span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot
  
<span style="color: #fa4">Upgraded</span> Weapon, consuming two weapon slots (possibly should require two modification slots as well?)
+
<span style="color: #fa4">Upgraded</span> Weapon, consuming two weapon slots and replacing a Primary Weapon
  
 
<span style="color: #bbf">Module</span>, with individual limits on quantity
 
<span style="color: #bbf">Module</span>, with individual limits on quantity
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<span style="color: #a2a">Major Subsystem</span>, consuming one subsystem slot
 
<span style="color: #a2a">Major Subsystem</span>, consuming one subsystem slot
  
<b>Weapon Slots:</b> Start with one, second is unlocked at level 4. The starting slot cannot be filled by a secondary weapon. <Can the level-4 slot be filled by a primary weapon?>
+
<b>Weapon Slots:</b> Start with one, second is unlocked at level 4.
  
<b>Subsystem Slots:</b> Unlocked at level 3, 5 and 7. The level 3 slot cannot be filled by a major subsystem.
+
<b>Subsystem Slots:</b> Unlocked at level 3, 5 and 7. The level 3 slot can only be filled by a minor subsystem.
 
 
[[File:omnicomm_draft_ui.png]]
 
  
 
= Weapons =
 
= Weapons =
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! Range
 
! Range
 
! AoE
 
! AoE
! Special
+
! scope="col" class="unsortable" | Special
 
! scope="col" class="unsortable" | <span style="color: #4f4">Weapon Aug</span>
 
! scope="col" class="unsortable" | <span style="color: #4f4">Weapon Aug</span>
 
|-
 
|-
 
! Light Particle Beam
 
! Light Particle Beam
| ★★ || ★★ || || ★★ (default weapon, upgrades to HPB/SR) || None
+
| ★★ || ★★ || || ★★ (default weapon, upgrades to HPB) || None
 
|-
 
|-
 
! Beam Laser
 
! Beam Laser
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|-
 
|-
 
! <span style="color: #fa4">Heavy Particle Beam</span>
 
! <span style="color: #fa4">Heavy Particle Beam</span>
| ★★★★ || ★★★ || || (consumes two weapon slots) || +damage/+range
+
| ★★★★ || ★★★★ || || ☆☆ (consumes two weapon slots) || +damage, +range
|-
 
! <span style="color: #fa4">Shock Rifle</span> (?)
 
| ★★ || ★★★★★ || || ☆ (consumes two weapon slots) || +damage/+damage
 
|-
 
! <span style="color: #fa4">Scatter Beam</span> (?)
 
| ★★★★★ || ★★ || || ☆ (consumes two weapon slots) || +damage/+fire
 
 
|}
 
|}
  
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! AoE
 
! AoE
 
! Utility
 
! Utility
! scope="col" class="unsortable" | <span style="color: #4f4">Weapon Aug</span>
 
 
|-
 
|-
 
! Multistunner
 
! Multistunner
| || ★★ || ★ || ★★ (EMP) || +EMP
+
| || ★★ || ★ || ★★ (EMP)
 
|-
 
|-
 
! Sunburst Cannon
 
! Sunburst Cannon
| ★★★★ || ★ || || || +damage
+
| ★★★★ || ★ || ||
 
|-
 
|-
 
! SLAM
 
! SLAM
| ★★ || ★★★★ || || ☆ (slow projectile) || +range
+
| ★★ || ★★★★ || || ☆ (slow projectile)
 
|-
 
|-
 
! Cluster Bomb
 
! Cluster Bomb
| ★★ || ★★ || ★ || || +damage
+
| ★★ || ★★ || ★ ||
 
|-
 
|-
 
! Concussion Shell
 
! Concussion Shell
| ★★ || ★★★ ||  || || -reload
+
| ★★ || ★★★ ||  ||
 
|-
 
|-
 
! Hellfire Grenade
 
! Hellfire Grenade
| ★ || ★★ || ★ || ★ (fire) || +AoE
+
| ★ || ★★ || ★ || ★ (fire)
 
|-
 
|-
 
! Terrabomb
 
! Terrabomb
| ★ || ★★ || ★ || ★ (terraform) || +AoE
+
| ★ || ★★ || ★ || ★ (terraform)
 
|}
 
|}
  
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|  
 
|  
 
|}
 
|}
 
== Major Subsystems ==
 
 
{| class="wikitable sortable" style="text-align: center"
 
! Name
 
! Description
 
|-
 
! Energy Cell
 
| +E/s, Large explosion on death.
 
|-
 
! System Reboot
 
| Purges status effects, very long cooldown.
 
|-
 
! Lathe Overclock
 
| Temporary build speed increase.
 
|-
 
! Area Shield
 
| Requires and replaces Personal Shield.
 
|-
 
! Area Cloaker
 
| Requires and replaces Personal Cloaker.
 
|-
 
! Impact Distributor
 
| Requires Jumpjets. Damage on impact.
 
|}
 
 
Maybe: Lobster gun, Djinn gun
 
 
Borrowed ideas: EMP Overload (stuns self and nearby units)
 
  
 
= Modules =
 
= Modules =
 
{| class="wikitable sortable" style="text-align: center"
 
! Name
 
! Level 1
 
! Level 2
 
! Level 3
 
! Level 4 (chassis-specific)
 
|-
 
! Ablative Armor Plates
 
| +HP || ++HP || +++HP || +++HP
 
|-
 
! CarRepairer's Nanolathe
 
| +BP || +BP || +BP, +Brange || +BP, +Brange
 
|-
 
! Damage Booster
 
| +DPS || ++DPS || +++DPS || --
 
|-
 
! High Power Servos
 
| +Speed || +Speed || +Speed || +Speed
 
|-
 
! Autorepair Module
 
| +HP/s || ++HP/s || +++HP/s || --
 
|-
 
! Field Radar
 
| Basic radar || -- || -- || --
 
|-
 
! Buoyancy Tanks
 
| Float toggle || -- || -- || --
 
|}
 
 
= Basic Chassis =
 
 
<b>Recon:</b> Max Servos +1, exclusive access to {Jump, Impact Distributor, Scatter Beam}, cannot equip Rocket Launcher
 
 
<b>Engineer:</b> Max Nanolathe +1, exclusive access to {Disruptor Drones, Lathe Overclock, Shock Rifle}, cannot equip Shotgun
 
 
<b>Battle:</b> Max Ablative +1, exclusive access to {Advanced Targeting, System Reboot, Heavy Particle Beam}, cannot equip Lightning Gun
 

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