Difference between revisions of "User:Aquanim/DraftCommandersOmni"

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= Weapons =
 
= Weapons =
+
 
 +
== Primary and Upgraded Weapons ==
 +
 
 
{| class="wikitable sortable" style="text-align: center"
 
{| class="wikitable sortable" style="text-align: center"
 
! Name  
 
! Name  
 
! Damage
 
! Damage
 
! Range
 
! Range
! AOE
+
! AoE
 
! scope="col" class="unsortable" | Special
 
! scope="col" class="unsortable" | Special
 
! scope="col" class="unsortable" | Weapon Mod
 
! scope="col" class="unsortable" | Weapon Mod
 
|-
 
|-
 
! Light Particle Beam
 
! Light Particle Beam
| ★★ || ★★★ || || ★★★ (default weapon, upgrades to HPB) || None
+
| || ★★ || || ★★★ (default weapon, upgrades to HPB) || None
 +
|-
 +
! Beam Laser
 +
| ★★★ || ★★★ || || || +Range
 +
|-
 +
! Shotgun
 +
| ★★★★ || ★ || ★ || || +Damage
 +
|-
 +
! Riot Cannon
 +
| ★★ || ★★ || ★★ || || +AoE
 +
|-
 +
! Heavy Machine Gun
 +
| ★★★ || ★★ || ★ || || +Slow
 +
|-
 +
! Lightning Gun
 +
| ★★ || ★★ || || ★★ (EMP) || +EMP
 +
|-
 +
! Rocket Launcher
 +
| ★★ || ★★★★ || ★ || ☆ (slow projectile) || +Fire
 +
|-
 +
! Missile Launcher
 +
| ★★ || ★★★★ || || || +Burst
 +
|-
 +
! Flamethrower
 +
| ★★★ || ★ || ★ || ★ (fire damage) || +Afterburn
 +
|-
 +
! Grenade Launcher
 +
| ★★★ || ★★ || ★★ || ☆ (slow projectile) || +Disarm
 +
|-
 +
! Heavy Particle Beam
 +
| ★★★★ || ★★★★ || || ☆☆ (consumes two weapon slots) || +damage, +range
 
|}
 
|}
  
== Primary and Upgraded Weapons ==
+
== Secondary Weapons ==
  
== Secondary Weapons ==
+
{| class="wikitable sortable" style="text-align: center"
 +
! Name
 +
! Damage
 +
! Range
 +
! Utility
 +
|-
 +
! Multistunner
 +
| || ★★ || ★★★ (EMP, AoE)
 +
|-
 +
! Sunburst Cannon
 +
| ★★★★ || ★ ||
 +
|-
 +
! SLAM
 +
| ★★ || ★★★★ || ☆ (slow projectile)
 +
|-
 +
! Cluster Bomb
 +
| ★★ || ★★ || ★ (AoE)
 +
|-
 +
! Concussion Shell
 +
| ★★ || ★★★ ||
 +
|-
 +
! Hellfire Grenade
 +
| ★ || ★★ || ★★ (AoE, fire)
 +
|-
 +
! Terrabomb
 +
| ★ || ★★ || ★★ (AoE, terraform)
  
 
= Subsystems =
 
= Subsystems =
  
 
= Modules =
 
= Modules =

Revision as of 00:36, 2 April 2019

Level Structure

Commanders start at level 1 with their default weapon. At level 2 they get to choose two modifications; at all subsequent levels they get three.

The types of modification are:

Primary Weapon, consuming one weapon slot

Secondary Weapon, consuming one weapon slot

Upgraded Weapon, consuming two weapon slots and replacing a Primary Weapon

Module, no specific requirements

Weapon Aug, requiring a specific weapon to be previously or concurrently selected

Minor Subsystem, consuming one subsystem slot

Major Subsystem, consuming one subsystem slot

Weapon Slots: Start with one, second is unlocked at level 4.

Subsystem Slots: Unlocked at level 3, 5 and 7. The level 3 slot can only be filled by a minor subsystem.

Weapons

Primary and Upgraded Weapons

Name Damage Range AoE Special Weapon Mod
Light Particle Beam ★★ ★★★ (default weapon, upgrades to HPB) None
Beam Laser ★★★ ★★★ +Range
Shotgun ★★★★ +Damage
Riot Cannon ★★ ★★ ★★ +AoE
Heavy Machine Gun ★★★ ★★ +Slow
Lightning Gun ★★ ★★ ★★ (EMP) +EMP
Rocket Launcher ★★ ★★★★ ☆ (slow projectile) +Fire
Missile Launcher ★★ ★★★★ +Burst
Flamethrower ★★★ ★ (fire damage) +Afterburn
Grenade Launcher ★★★ ★★ ★★ ☆ (slow projectile) +Disarm
Heavy Particle Beam ★★★★ ★★★★ ☆☆ (consumes two weapon slots) +damage, +range

Secondary Weapons

Name Damage Range Utility
Multistunner ★★ ★★★ (EMP, AoE)
Sunburst Cannon ★★★★
SLAM ★★ ★★★★ ☆ (slow projectile)
Cluster Bomb ★★ ★★ ★ (AoE)
Concussion Shell ★★ ★★★
Hellfire Grenade ★★ ★★ (AoE, fire)
Terrabomb ★★ ★★ (AoE, terraform)

Subsystems

Modules