User:Aquanim/DraftCommandersOmni

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Level Structure

Commanders start at level 1 with their default weapon. At level 2 they get to choose two modifications; at all subsequent levels they get three.

The types of modification are:

Primary Weapon, consuming one weapon slot

Secondary Weapon, consuming one weapon slot

Upgraded Weapon, consuming two weapon slots and replacing a Primary Weapon

Module, with individual limits on quantity

Weapon Aug, requiring a specific weapon to be previously or concurrently selected

Minor Subsystem, consuming one subsystem slot

Major Subsystem, consuming one subsystem slot

Weapon Slots: Start with one, second is unlocked at level 4.

Subsystem Slots: Unlocked at level 3, 5 and 7. The level 3 slot can only be filled by a minor subsystem.

Weapons

Primary and Upgraded Weapons

Name Damage Range AoE Special Weapon Aug
Light Particle Beam ★★ ★★ ★★ (default weapon, upgrades to HPB) None
Beam Laser ★★★ ★★★ +Range
Shotgun ★★★★ +Damage
Riot Cannon ★★ ★★ ★★ +AoE
Heavy Machine Gun ★★★ ★★ +Slow
Lightning Gun ★★ ★★ ★★ (EMP) +EMP
Rocket Launcher ★★ ★★★★ ☆ (slow projectile) +Fire
Missile Launcher ★★ ★★★★ +Burst
Flamethrower ★★★ ★ (fire damage) +Afterburn
Grenade Launcher ★★★ ★★ ★★ ☆ (slow projectile) +Disarm
Heavy Particle Beam ★★★★ ★★★★ ☆☆ (consumes two weapon slots) +damage, +range

Secondary Weapons

Name Damage Range AoE Utility
Multistunner ★★ ★★ (EMP)
Sunburst Cannon ★★★★
SLAM ★★ ★★★★ ☆ (slow projectile)
Cluster Bomb ★★ ★★
Concussion Shell ★★ ★★★
Hellfire Grenade ★★ ★ (fire)
Terrabomb ★★ ★ (terraform)

Subsystems

Minor Subsystems

Name Description
Lazarus Device
Vanguard Deployment Deploys commander resource generator as a building
Sensor Suite Increase vision, sonar and radar range (stacks with Field Radar)
Disruptor Drones Add a couple of Vipers (stackable?)
Advanced Targeting Increases weapon range
Jumpjets Jump like a Recon commander
Personal Shield
Personal Cloak

Modules