Editing User:Aquanim/DraftCommandersOmni4
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= Level Structure = | = Level Structure = | ||
− | Commanders start at level 1 with their default weapon | + | Commanders start at level 1 with their default weapon and the Vanguard economy module. Maximum level is 7. |
− | + | At each level, choose one <span style="color: #f44">Weapon Module</span> to add or upgrade and two <span style="color: #bbf">System Module</span>s to add or upgrade. | |
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= Weapon Modules = | = Weapon Modules = | ||
− | Weapon upgrades are *not* mutually exclusive | + | Weapon upgrades are *not* mutually exclusive. |
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== Primary Weapons == | == Primary Weapons == | ||
Line 30: | Line 19: | ||
! Upgrade Option 1 | ! Upgrade Option 1 | ||
! Upgrade Option 2 | ! Upgrade Option 2 | ||
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|- | |- | ||
! Beam Laser | ! Beam Laser | ||
− | | ★★★ || ★★ || || ★ (default weapon) | + | | ★★★ || ★★ || || ★ (default weapon) || None |
|- | |- | ||
! Light Particle Beam | ! Light Particle Beam | ||
− | | ★★★ || ★★★ || || || + | + | | ★★★ || ★★★ || || || +Range, +DPS, -Reload (HPB) |
|- | |- | ||
! Shotgun | ! Shotgun | ||
− | | ★★★★ || ★ || ★ || || +Damage | + | | ★★★★ || ★ || ★ || || +Damage |
|- | |- | ||
! Riot Cannon | ! Riot Cannon | ||
− | | ★★ || ★★ || ★★ || | + | | ★★ || ★★ || ★★ || || +AoE |
|- | |- | ||
! Heavy Machine Gun | ! Heavy Machine Gun | ||
− | | ★★★ || ★★ || ★ || | + | | ★★★ || ★★ || ★ || || +Slow |
|- | |- | ||
! Lightning Gun | ! Lightning Gun | ||
− | | ★★ || ★★ || || ★★ (EMP) | + | | ★★ || ★★ || || ★★ (EMP) || +EMP |
|- | |- | ||
! Rocket Launcher | ! Rocket Launcher | ||
− | | ★★ || ★★★★ || ★ || ☆ (slow projectile) || + | + | | ★★ || ★★★★ || ★ || ☆ (slow projectile) || +Fire |
+ | |- | ||
+ | ! Missile Launcher | ||
+ | | ★★ || ★★★★ || || || +Burst | ||
|- | |- | ||
! Flamethrower | ! Flamethrower | ||
− | | ★★★ || ★ || ★ || ★ (fire damage) | + | | ★★★ || ★ || ★ || ★ (fire damage) || +Afterburn |
|- | |- | ||
! Grenade Launcher | ! Grenade Launcher | ||
− | | ★★★ || ★★ || ★★ || ☆ (slow projectile) | + | | ★★★ || ★★ || ★★ || ☆ (slow projectile) || +Disarm |
|} | |} | ||
== Secondary Weapons == | == Secondary Weapons == | ||
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{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
! Name | ! Name | ||
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! Damage | ! Damage | ||
! Range | ! Range | ||
! AoE | ! AoE | ||
! Utility | ! Utility | ||
− | ! | + | ! scope="col" class="unsortable" | <span style="color: #4f4">Weapon Aug</span> |
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|- | |- | ||
− | ! Multistunner | + | ! Multistunner |
− | | || ★★ || ★ || ★★ (EMP) | + | | || ★★ || ★ || ★★ (EMP) || +EMP |
|- | |- | ||
− | ! Sunburst Cannon | + | ! Sunburst Cannon |
− | | ★★★★ || ★ || || | + | | ★★★★ || ★ || || || +damage |
|- | |- | ||
− | ! | + | ! SLAM |
− | | | + | | ★★ || ★★★★ || || ☆ (slow projectile) || +range |
|- | |- | ||
− | ! | + | ! Cluster Bomb |
− | | ★★ || | + | | ★★ || ★★ || ★ || || +damage |
|- | |- | ||
− | ! | + | ! Concussion Shell |
− | | ★★ || | + | | ★★ || ★★★ || || || +charges |
|- | |- | ||
− | ! | + | ! Hellfire Grenade |
− | | ★★ || | + | | ★ || ★★ || ★ || ★ (fire) || +AoE |
|- | |- | ||
− | + | ! Terrabomb | |
− | + | | ★ || ★★ || ★ || ★ (terraform) || +AoE | |
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− | ! Terrabomb | ||
− | | ★ || ★★ || ★ || ★ (terraform) | ||
|} | |} | ||
= System Modules = | = System Modules = | ||
− | + | Each System Module may be upgraded once, so the upgrade options are either/or. (Optional: Add further upgrades to some/all modules like Area Cloak/Shield.) | |
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{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
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! Description | ! Description | ||
! Upgrade Option 1 | ! Upgrade Option 1 | ||
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! Upgrade Option 2 | ! Upgrade Option 2 | ||
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|- | |- | ||
! Jumpjets | ! Jumpjets | ||
− | | Jump like Recon com, longer cd | + | | Jump like Recon com, longer cd? |
| Impact Distributor (damage on landing) | | Impact Distributor (damage on landing) | ||
− | | | + | | ??? |
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|- | |- | ||
! Sensor Suite | ! Sensor Suite | ||
− | | Increase vision and radar range. | + | | Increase vision, sonar and radar range. |
| Area Jammer | | Area Jammer | ||
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| Drone Director (several drones) | | Drone Director (several drones) | ||
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|- | |- | ||
! Ablative Armor | ! Ablative Armor | ||
| +HP | | +HP | ||
| High Density Plating (++HP) | | High Density Plating (++HP) | ||
− | | | + | | Photovoltaic Plating (+HP, +E/s) |
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|- | |- | ||
! High Power Servos | ! High Power Servos | ||
| +Speed | | +Speed | ||
− | + | | Spider Legs (all-terrain) | |
− | | Spider Legs (all-terrain) | + | | Tank Chassis (+HP, +Speed, flat only) |
− | | | + | |- |
− | | | + | ! CarRepairer's Nanolathe |
+ | | +BP | ||
+ | | Lazarus Device (+BP, Rez) | ||
+ | | Lathe Overclock (+BP, burst BP ability) | ||
|- | |- | ||
! Autorepair System | ! Autorepair System | ||
| +HP/s | | +HP/s | ||
| Nanite Sheath (+HP, +HP/s) | | Nanite Sheath (+HP, +HP/s) | ||
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| System Reboot (remove status effects, long cooldown) | | System Reboot (remove status effects, long cooldown) | ||
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|- | |- | ||
! Vanguard Deployment | ! Vanguard Deployment | ||
| Place Vanguard module in separate structure | | Place Vanguard module in separate structure | ||
| Personal Cloak | | Personal Cloak | ||
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| Personal Shield | | Personal Shield | ||
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|} | |} |