User:Aquanim/DraftCommandersOmni4

From Zero-K
Jump to navigation Jump to search

Level Structure

Commanders start at level 1 with their default weapon and the Vanguard economy module. Maximum level is 7.

At each level, choose one Weapon Module to add or upgrade and two System Modules to add or upgrade.

Weapon Modules

Weapon upgrades are *not* mutually exclusive.

Primary Weapons

Name Damage Range AoE Special Upgrade Option 1 Upgrade Option 2
Beam Laser ★★★ ★★ ★ (default weapon) None
Light Particle Beam ★★★ ★★★ +Range, +DPS, -Reload (HPB)
Shotgun ★★★★ +Damage
Riot Cannon ★★ ★★ ★★ +AoE
Heavy Machine Gun ★★★ ★★ +Slow
Lightning Gun ★★ ★★ ★★ (EMP) +EMP
Rocket Launcher ★★ ★★★★ ☆ (slow projectile) +Fire
Missile Launcher ★★ ★★★★ +Burst
Flamethrower ★★★ ★ (fire damage) +Afterburn
Grenade Launcher ★★★ ★★ ★★ ☆ (slow projectile) +Disarm

Secondary Weapons

Name Damage Range AoE Utility Weapon Aug
Multistunner ★★ ★★ (EMP) +EMP
Sunburst Cannon ★★★★ +damage
SLAM ★★ ★★★★ ☆ (slow projectile) +range
Cluster Bomb ★★ ★★ +damage
Concussion Shell ★★ ★★★ +charges
Hellfire Grenade ★★ ★ (fire) +AoE
Terrabomb ★★ ★ (terraform) +AoE

System Modules

Each System Module may be upgraded once. (Optional: Add second upgrades to some/all modules like Area Cloak/Shield.)

Name Description Upgrade Option 1 Upgrade Option 2
Jumpjets Jump like Recon com, longer cd? Impact Distributor (damage on landing) ???
Sensor Suite Increase vision, sonar and radar range. Area Jammer Drone Director (several drones)
Ablative Armor +HP High Density Plating (++HP) Photovoltaic Plating (+HP, +E/s)
High Power Servos +Speed Spider Legs (all-terrain) Tank Chassis (+HP, +Speed, flat only)
CarRepairer's Nanolathe +BP Lazarus Device (+BP, Rez) Lathe Overclock (+BP, burst BP ability)
Autorepair System +HP/s Nanite Sheath (+HP, +HP/s) System Reboot (remove status effects, long cooldown)
Vanguard Deployment Place Vanguard module in separate structure Personal Cloak Personal Shield