Editing User:GoogleFrog

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
  
 
== Posts ==
 
== Posts ==
* [https://zero-k.info/Forum/Post/265995#265995 Split as of May 2024]
 
* [http://zero-k.info/Forum/Post/262077#262077 Why can't AA shoot at units that are launched into the air?]
 
* [https://zero-k.info/Forum/Post/260498#260498 Resign votes and spectators]
 
* [https://zero-k.info/Forum/Thread/36557 Niarteloc: The Art of Zero-K]
 
* [http://zero-k.info/Forum/Post/258844#258844 Why only one faction?]
 
* [http://zero-k.info/Forum/Post/257355#257355 Quick Stat Tweak weekends idea]
 
* [http://zero-k.info/Forum/Post/257669#257669 Strategic and tactical cloaking]
 
* [http://zero-k.info/Forum/Post/256372#256372 Some stuff about playerbase size, that will probably age]
 
* [http://zero-k.info/Forum/Post/256192#256192 Air factories can be countered by anti-air, and this is fine]
 
* [https://zero-k.info/Forum/Post/255888#255888 Why there are so few units that shoot while submerged]
 
* [https://zero-k.info/Forum/Post/255869#255869 Playing with numbers vs. playing with physical entities]
 
* [https://zero-k.info/Forum/Post/255629#255629 Attack move isn't the "fight optimally" command]
 
* [https://zero-k.info/Forum/Post/255624#255624 Mixed compositions are meant to outclass single-type armies (halfway down a response post)]
 
* [https://zero-k.info/Forum/Post/254276#254276 Nanoframe decay]
 
* [https://zero-k.info/Forum/Post/250719#250719 An unoptimised introduction to log scoring]
 
* [https://zero-k.info/Forum/Post/250570#250570 The design principal of player ownership being irrelevant to the simulation]
 
* [https://zero-k.info/Forum/Post/250525#250525 History and design of the start box system]
 
* [https://zero-k.info/Forum/Post/250097#250097 A note on allied units blocking projectiles]
 
* [https://zero-k.info/Forum/Post/249836#249836 Fuzzy information and the prediction-reveal loop of radar dots]
 
* [https://zero-k.info/Forum/Post/249730#249730 Designing away the need for automation with Dante]
 
* [https://zero-k.info/Forum/Post/249310#249310 Disarm and Self-D] (page 2, links to battle threads aren't great)
 
* [http://zero-k.info/Forum/Post/248257#248257 The impact-prominence ratio and complexity budget]
 
* [http://zero-k.info/Forum/Post/247767#247767 More on air design and escallation]
 
* [https://zero-k.info/Forum/Post/247421#247421 Air design vs. Starcraft]
 
* [http://zero-k.info/Forum/Post/246201#246201 How powerful should dodge AI be?]
 
* [http://zero-k.info/Forum/Post/245550#245550 Moderating respecting the efforts of your team]
 
* [http://zero-k.info/Forum/Post/243736#243736 Physics vs. Balance and Fun]
 
* [http://zero-k.info/Forum/Post/243706#243706 An example of latency and unfairness in unit AI widgets]
 
* [http://zero-k.info/Forum/Post/242114#242114 Approaching balance and feedback]
 
* [http://zero-k.info/Forum/Post/236480#236480 History of Zero-K]
 
 
* [http://zero-k.info/Forum/Thread/33533?postID=239075 Jumpjet physics]
 
* [http://zero-k.info/Forum/Thread/33533?postID=239075 Jumpjet physics]
 
* [http://zero-k.info/Forum/Post/238679#238679 Big teams room splitting]
 
* [http://zero-k.info/Forum/Post/238679#238679 Big teams room splitting]
 
* [http://zero-k.info/Forum/Thread/32899?postID=235399 Win conditions]
 
* [http://zero-k.info/Forum/Thread/32899?postID=235399 Win conditions]
* [https://zero-k.info/Forum/Post/228033#228033 Guidlines for good UI interactions for widget and gadget development.]
+
* [https://zero-k.info/Forum/Post/228033#228033 Guidlines for widget or gadget development.]
 
* [https://zero-k.info/Forum/Post/219329#219329 Widget development is not necessarily helpful for game development.]
 
* [https://zero-k.info/Forum/Post/219329#219329 Widget development is not necessarily helpful for game development.]
 
* [https://zero-k.info/Forum/Post/226780#226780 Levels of UI customisation.]
 
* [https://zero-k.info/Forum/Post/226780#226780 Levels of UI customisation.]
Line 40: Line 10:
 
* [https://zero-k.info/Forum/Thread/32161 Types of RTS Skill]
 
* [https://zero-k.info/Forum/Thread/32161 Types of RTS Skill]
 
* [https://zero-k.info/Forum/Thread/27783?postID=197436 What does Starcraft 2 do well?]
 
* [https://zero-k.info/Forum/Thread/27783?postID=197436 What does Starcraft 2 do well?]
* [https://zero-k.info/Forum/Thread/11391?postID=116233 Macro, and why have powerful UI/automation?]
+
* [https://zero-k.info/Forum/Thread/11391?postID=116233 Why have powerful UI/automation?]
 
* [https://zero-k.info/Forum/Post/231293#231293 Weapon behaviour is independent of target]
 
* [https://zero-k.info/Forum/Post/231293#231293 Weapon behaviour is independent of target]
* [https://zero-k.info/Forum/Thread/32336?postID=230904 Rank system proposal]
 
 
* [https://zero-k.info/Forum/Post/231979#231979 What a good league should do]
 
* [https://zero-k.info/Forum/Post/231979#231979 What a good league should do]
 
* [https://zero-k.info/Forum/Thread/32336?postID=230973 Similar league discussions]
 
* [https://zero-k.info/Forum/Thread/32336?postID=230973 Similar league discussions]
Line 48: Line 17:
 
* [https://zero-k.info/Forum/Thread/31939?postID=227487 Approaches to balancing and design, factory RPS, mex cost.]
 
* [https://zero-k.info/Forum/Thread/31939?postID=227487 Approaches to balancing and design, factory RPS, mex cost.]
 
* [https://zero-k.info/Forum/Thread/19692?postID=138089 Why do automation and what are its effects?]
 
* [https://zero-k.info/Forum/Thread/19692?postID=138089 Why do automation and what are its effects?]
* [https://zero-k.info/Forum/Post/213041#213041 The retreat range bonus]
+
* [https://zero-k.info/Forum/Thread/29609?postID=213033 Superfluid origins.]
* [https://zero-k.info/Forum/Thread/29727?postID=213918 Superfluid release notes, to compare to origins.]
 
 
* [https://zero-k.info/Forum/Thread/28677?postID=205627 Preserving jank without sending units to space.]
 
* [https://zero-k.info/Forum/Thread/28677?postID=205627 Preserving jank without sending units to space.]
 
* [https://zero-k.info/Forum/Thread/32548?postID=232977 Bomber design]
 
* [https://zero-k.info/Forum/Thread/32548?postID=232977 Bomber design]
 
* [https://zero-k.info/Forum/Thread/23199?postID=166182 GDS notes in chat log form]
 
* [https://zero-k.info/Forum/Thread/23199?postID=166182 GDS notes in chat log form]
* [https://zero-k.info/Forum/Thread/23478?postID=169143 The infinite APM model, shared unit control, and decisions vs. actions]
+
* [https://zero-k.info/Forum/Thread/23478?postID=169143 The infinite APM model, cooperation and decision making]
 
* [https://zero-k.info/Forum/Thread/31189?postID=219329 Stance on personal widgets and cheating implications]
 
* [https://zero-k.info/Forum/Thread/31189?postID=219329 Stance on personal widgets and cheating implications]
 
* [https://zero-k.info/Forum/Thread/31189?postID=219442 What sort of skills should ZK test?]
 
* [https://zero-k.info/Forum/Thread/31189?postID=219442 What sort of skills should ZK test?]
Line 60: Line 28:
 
* [https://zero-k.info/Forum/Thread/6026?postID=72297 Against repulsion shields]
 
* [https://zero-k.info/Forum/Thread/6026?postID=72297 Against repulsion shields]
 
* [https://zero-k.info/Forum/Thread/9347?postID=100405 Terraform cost calculation]
 
* [https://zero-k.info/Forum/Thread/9347?postID=100405 Terraform cost calculation]
* [https://zero-k.info/Forum/Thread/8920?postID=96441 Comparing ZK to Supreme Commander]
+
* [https://zero-k.info/Forum/Thread/8920?postID=96441 Comparisons to Supreme Commander]
 
* [https://zero-k.info/Forum/Thread/28707?postID=205955 Superweapon design goals]
 
* [https://zero-k.info/Forum/Thread/28707?postID=205955 Superweapon design goals]
 
* [https://zero-k.info/Forum/Thread/24238?postID=176172 Two ways to implement smart units] [https://zero-k.info/Forum/Thread/24238?postID=176184 (with followup)]
 
* [https://zero-k.info/Forum/Thread/24238?postID=176172 Two ways to implement smart units] [https://zero-k.info/Forum/Thread/24238?postID=176184 (with followup)]
Line 67: Line 35:
 
* [https://zero-k.info/Forum/Thread/24482?postID=178307 On armour classes]
 
* [https://zero-k.info/Forum/Thread/24482?postID=178307 On armour classes]
 
* [https://zero-k.info/Forum/Thread/11881?postID=121652 Bomber design history]
 
* [https://zero-k.info/Forum/Thread/11881?postID=121652 Bomber design history]
* [https://zero-k.info/Forum/Thread/24039?postID=174191 Unit renames history]
 
 
* [https://zero-k.info/Forum/Thread/24239?postID=176093 Opponent AI design]
 
* [https://zero-k.info/Forum/Thread/24239?postID=176093 Opponent AI design]
* [https://zero-k.info/Forum/Thread/20965?postID=150979 Release notes introducing dynamic commander morphs]
 
* [https://zero-k.info/Forum/Thread/24303?postID=176526 Expansion and aggression as the core of RTS]
 
 
== Mod Requests ==
 
* [https://zero-k.info/Forum/Thread/37598?postID=265805 Tech-K]
 
* [https://zero-k.info/Forum/Post/256736#256736 Werewolf/Among Us]
 
* [https://zero-k.info/Forum/Post/256735#256735 Upgradable Units]
 
* [https://zero-k.info/Forum/Thread/35281?postID=250344 Custom Factory Creation/Drafting]
 
* [https://zero-k.info/Forum/Thread/34788 Sleeper Agents]
 
* [https://zero-k.info/Forum/Thread/34953 Demon Gate KotH]
 
  
 
== Rambly Low Quality Posts ==
 
== Rambly Low Quality Posts ==
Line 88: Line 45:
 
* [https://zero-k.info/Forum/Thread/10056?postID=110427 A reference for the old UI]
 
* [https://zero-k.info/Forum/Thread/10056?postID=110427 A reference for the old UI]
 
* [https://zero-k.info/Forum/Thread/6665?postID=81265 Sound design (a bit outdated)]
 
* [https://zero-k.info/Forum/Thread/6665?postID=81265 Sound design (a bit outdated)]
* [https://zero-k.info/Forum/Thread/9347?postID=100405 Technical details of terraform cost.]
 
  
 
== Notable Release Notes ==
 
== Notable Release Notes ==
Line 110: Line 66:
  
 
== Topics ==
 
== Topics ==
* [https://zero-k.info/Forum/Post/260468#260468 Rank limits and player rooms becoming the large teams room by default]
 
 
* The old XP morph system: [https://zero-k.info/Forum/Thread/6714?postID=81408 1], [https://zero-k.info/Forum/Thread/9911?postID=108674 2], [https://zero-k.info/Forum/Post/108925#108925 3]
 
* The old XP morph system: [https://zero-k.info/Forum/Thread/6714?postID=81408 1], [https://zero-k.info/Forum/Thread/9911?postID=108674 2], [https://zero-k.info/Forum/Post/108925#108925 3]
 
* Superfluid: [https://zero-k.info/Forum/Thread/29609?postID=213115 1], [https://zero-k.info/Forum/Thread/29727?postID=213918 2]
 
* Superfluid: [https://zero-k.info/Forum/Thread/29609?postID=213115 1], [https://zero-k.info/Forum/Thread/29727?postID=213918 2]

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)