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== Posts ==
 
== Posts ==
* [https://zero-k.info/Forum/Post/265995#265995 Split as of May 2024]
 
* [http://zero-k.info/Forum/Post/262077#262077 Why can't AA shoot at units that are launched into the air?]
 
* [https://zero-k.info/Forum/Post/260498#260498 Resign votes and spectators]
 
* [https://zero-k.info/Forum/Thread/36557 Niarteloc: The Art of Zero-K]
 
* [http://zero-k.info/Forum/Post/258844#258844 Why only one faction?]
 
* [http://zero-k.info/Forum/Post/257355#257355 Quick Stat Tweak weekends idea]
 
* [http://zero-k.info/Forum/Post/257669#257669 Strategic and tactical cloaking]
 
* [http://zero-k.info/Forum/Post/256372#256372 Some stuff about playerbase size, that will probably age]
 
* [http://zero-k.info/Forum/Post/256192#256192 Air factories can be countered by anti-air, and this is fine]
 
* [https://zero-k.info/Forum/Post/255888#255888 Why there are so few units that shoot while submerged]
 
* [https://zero-k.info/Forum/Post/255869#255869 Playing with numbers vs. playing with physical entities]
 
* [https://zero-k.info/Forum/Post/255629#255629 Attack move isn't the "fight optimally" command]
 
* [https://zero-k.info/Forum/Post/255624#255624 Mixed compositions are meant to outclass single-type armies (halfway down a response post)]
 
* [https://zero-k.info/Forum/Post/254276#254276 Nanoframe decay]
 
* [https://zero-k.info/Forum/Post/250719#250719 An unoptimised introduction to log scoring]
 
* [https://zero-k.info/Forum/Post/250570#250570 The design principal of player ownership being irrelevant to the simulation]
 
* [https://zero-k.info/Forum/Post/250525#250525 History and design of the start box system]
 
* [https://zero-k.info/Forum/Post/250097#250097 A note on allied units blocking projectiles]
 
 
* [https://zero-k.info/Forum/Post/249836#249836 Fuzzy information and the prediction-reveal loop of radar dots]
 
* [https://zero-k.info/Forum/Post/249836#249836 Fuzzy information and the prediction-reveal loop of radar dots]
 
* [https://zero-k.info/Forum/Post/249730#249730 Designing away the need for automation with Dante]
 
* [https://zero-k.info/Forum/Post/249730#249730 Designing away the need for automation with Dante]
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* [https://zero-k.info/Forum/Thread/31939?postID=227487 Approaches to balancing and design, factory RPS, mex cost.]
 
* [https://zero-k.info/Forum/Thread/31939?postID=227487 Approaches to balancing and design, factory RPS, mex cost.]
 
* [https://zero-k.info/Forum/Thread/19692?postID=138089 Why do automation and what are its effects?]
 
* [https://zero-k.info/Forum/Thread/19692?postID=138089 Why do automation and what are its effects?]
* [https://zero-k.info/Forum/Post/213041#213041 The retreat range bonus]
+
* [https://zero-k.info/Forum/Thread/29609?postID=213033 Superfluid origins.]
 
* [https://zero-k.info/Forum/Thread/29727?postID=213918 Superfluid release notes, to compare to origins.]
 
* [https://zero-k.info/Forum/Thread/29727?postID=213918 Superfluid release notes, to compare to origins.]
 
* [https://zero-k.info/Forum/Thread/28677?postID=205627 Preserving jank without sending units to space.]
 
* [https://zero-k.info/Forum/Thread/28677?postID=205627 Preserving jank without sending units to space.]
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== Mod Requests ==
 
== Mod Requests ==
* [https://zero-k.info/Forum/Thread/37598?postID=265805 Tech-K]
 
* [https://zero-k.info/Forum/Post/256736#256736 Werewolf/Among Us]
 
* [https://zero-k.info/Forum/Post/256735#256735 Upgradable Units]
 
 
* [https://zero-k.info/Forum/Thread/35281?postID=250344 Custom Factory Creation/Drafting]
 
* [https://zero-k.info/Forum/Thread/35281?postID=250344 Custom Factory Creation/Drafting]
 
* [https://zero-k.info/Forum/Thread/34788 Sleeper Agents]
 
* [https://zero-k.info/Forum/Thread/34788 Sleeper Agents]
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== Topics ==
 
== Topics ==
* [https://zero-k.info/Forum/Post/260468#260468 Rank limits and player rooms becoming the large teams room by default]
 
 
* The old XP morph system: [https://zero-k.info/Forum/Thread/6714?postID=81408 1], [https://zero-k.info/Forum/Thread/9911?postID=108674 2], [https://zero-k.info/Forum/Post/108925#108925 3]
 
* The old XP morph system: [https://zero-k.info/Forum/Thread/6714?postID=81408 1], [https://zero-k.info/Forum/Thread/9911?postID=108674 2], [https://zero-k.info/Forum/Post/108925#108925 3]
 
* Superfluid: [https://zero-k.info/Forum/Thread/29609?postID=213115 1], [https://zero-k.info/Forum/Thread/29727?postID=213918 2]
 
* Superfluid: [https://zero-k.info/Forum/Thread/29609?postID=213115 1], [https://zero-k.info/Forum/Thread/29727?postID=213918 2]

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