Editing User:MachiMouse
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This is my whiteboard page, for testing edits, etc. | This is my whiteboard page, for testing edits, etc. | ||
− | + | Page needed: Production command modifiers (add +5 units, insert unit to queue, etc) | |
+ | [[unit commands]] page: | ||
+ | *Move list of commands to bottom of page. | ||
+ | *add command modifiers to table | ||
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== Modifiers == | == Modifiers == | ||
− | Commands can have their behaviour modified using ALT and CTRL | + | Commands can have their behaviour modified using ALT and CTRL. |
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{| | {| | ||
!style="width: 10%"|Command | !style="width: 10%"|Command | ||
− | !style="width: 10%"|Click | + | !style="width: 10%"|Click behaviour |
!style="width: 20%"|Drag behaviour | !style="width: 20%"|Drag behaviour | ||
+ | !style="width: 20%"|+ALT | ||
!style="width: 20%"|+CTRL | !style="width: 20%"|+CTRL | ||
− | !style="width: 20%"|+ALT | + | !style="width: 20%"|+ALT+CTRL |
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|- | |- | ||
− | |Move | + | |Move<br/><img src=""/> |
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− | |Attack | + | |Attack(A)<br/><img src=""/> |
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|- | |- | ||
− | | | + | |Force Fire(F)<br/><img src=""/> |
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|- | |- | ||
− | | | + | |Set Target()<br/><img src=""/> |
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|Guard(G)<br/><img src=""/> | |Guard(G)<br/><img src=""/> | ||
− | |Protect, repair, and assist a unit | + | |Protect, repair, and assist a unit |
− | |On unit: guard in circle formation | + | |On unit: guard in circle formation |
− | On ground: guard all units in the circle | + | On ground: guard all units in the circle |
− | |For circle formation: guard in a specific direction | + | |For circle formation: guard in a specific direction |
− | |For circle formation: guard in a direction relative to unit facing | + | |For circle formation: do not match guarding unit speeds/positions |
− | + | |For circle formation: guard in a direction relative to unit facing | |
|- | |- | ||
− | |Repair | + | |Repair<br/><img src=""/> |
− | |Repair a live unit; Assist construction | + | |Repair a live unit; Assist construction |
− | |Area command. Applies the click command to valid targets in the area, as long as there are any. | + | |Area command. Applies the click command to valid targets in the area, as long as there are any |
+ | |For area only. Persist the area even when no valid targets inside (continue if any new show up) | ||
|Only repair live units, do not assist construction. | |Only repair live units, do not assist construction. | ||
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− | |Mex | + | |Mex<br/><img src="" width="32" height="32"/> |
− | |Build a mex at given spot||Queue mexes across the area | + | |Build a mex at given spot||Queue mexes across the area |
|Surround each mex in the area with 4 solars. Works on already-built mexes. | |Surround each mex in the area with 4 solars. Works on already-built mexes. | ||
− | | | + | |None. |
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− | |Reclaim | + | |Reclaim<br/><img src=""/> |
− | |Reclaim target (unit or feature) | + | |Reclaim target (unit or feature) |
|Reclaim features across the area. | |Reclaim features across the area. | ||
+ | |Area only. Persist the command even when no features are in the area. | ||
|Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree. | |Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree. | ||
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− | |Resurrect<br/><img src=" | + | |Resurrect<br/><img src=""/> |
|Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | |Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | ||
+ | |Area only. Persist the command even when no resurrectables are in the area. | ||
|Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). | |Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). | ||
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|} | |} | ||
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== New Test Section == | == New Test Section == |