Editing User:MachiMouse
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This is my whiteboard page, for testing edits, etc. | This is my whiteboard page, for testing edits, etc. | ||
− | + | Page needed: Production command modifiers (add +5 units, insert unit to queue, etc) | |
+ | [[unit commands]] page: | ||
+ | *Move list of commands to bottom of page. | ||
+ | *add command modifiers to table | ||
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== Modifiers == | == Modifiers == | ||
− | Commands can have their behaviour modified using ALT and CTRL, | + | Commands can have their behaviour modified using ALT and CTRL, while using SHIFT and SPACE to queue commands. |
Note: most units will fire on enemies while moving, and will move and fire when stopped according to their chosen fire/move/AI [[Unit_states#Fire_State|state]]. Using attack move will cause units to use tAI when moving, instead of moving directly to a destination with normal move. | Note: most units will fire on enemies while moving, and will move and fire when stopped according to their chosen fire/move/AI [[Unit_states#Fire_State|state]]. Using attack move will cause units to use tAI when moving, instead of moving directly to a destination with normal move. | ||
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|For circle formation: do not match guarding unit speeds/positions. | |For circle formation: do not match guarding unit speeds/positions. | ||
|- | |- | ||
− | |Repair(R)<br/><img src=" | + | |Repair(R)<br/><img src=""/> |
|Repair a live unit; Assist construction. | |Repair a live unit; Assist construction. | ||
|Area command. Applies the click command to valid targets in the area, as long as there are any. | |Area command. Applies the click command to valid targets in the area, as long as there are any. | ||
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− | |Mex(W)<br/><img src=" | + | |Mex(W)<br/><img src="" width="32" height="32"/> |
|Build a mex at given spot||Queue mexes across the area. | |Build a mex at given spot||Queue mexes across the area. | ||
|Surround each mex in the area with 4 solars. Works on already-built mexes. | |Surround each mex in the area with 4 solars. Works on already-built mexes. | ||
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− | |Reclaim(E)<br/><img src=" | + | |Reclaim(E)<br/><img src=""/> |
|Reclaim target (unit or feature). | |Reclaim target (unit or feature). | ||
|Reclaim features across the area. | |Reclaim features across the area. | ||
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− | |Resurrect<br/><img src=" | + | |Resurrect<br/><img src=""/> |
|Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | |Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | ||
|Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). | |Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). | ||
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Hold '''SHIFT+CTRL''' to add/remove 100 units to the queue. | Hold '''SHIFT+CTRL''' to add/remove 100 units to the queue. | ||
− | Hold '''ALT''' to | + | Hold '''ALT''' to force the selected unit to be produced now. This will waste any metal/energy used on whatever was being produced prior to the click. |
− | + | If the factory is in infinite production mode, '''ALT''' will ________ | |
− | If the factory is in infinite production mode, '''ALT''' will | ||
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== New Test Section == | == New Test Section == |