Difference between revisions of "V1.2.11.0"

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(Created page with " == Gameplay == * Removed XP morphs. * Bombers have to rearm before repair pads repair them. * Naked Recon Comm no longer transportable by Valkyrie * Inaccuracy no longer redu...")
 
(Updated to new editing style.)
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== Balance ==
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====[[Grizzly]]====
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* LoS: 605 - 660
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====[[Scalpel]]====
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* LoS 484 -> 495
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====[[Radar Tower]]====
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* HP: 81 -> 80
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====[[Iris|Sneaky Pete]]====
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* HP: 712 -> 700
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====[[Nimbus|Brawler]]====
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* Firing arc: 140° -> 70°
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* Damage: 21 -> 15 (DPS: 196 -> 133)
  
== Gameplay ==
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====[[Commander#Recon_Commander|Recon Commander]]====
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* Level 0 no longer transportable by [[Charon|Valkyrie]]
 +
 
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====Bombers====
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* Need to rearm before repair pads repair them.
 +
 
 +
====Land Units====
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* Speed loss with depth per height: 10% -> 7%
 +
 
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====Other====
 
* Removed XP morphs.
 
* Removed XP morphs.
* Bombers have to rearm before repair pads repair them.
 
* Naked Recon Comm no longer transportable by Valkyrie
 
 
* Inaccuracy no longer reduced by experience
 
* Inaccuracy no longer reduced by experience
 
* Planet Wars structures no longer flatten ground on spawn
 
* Planet Wars structures no longer flatten ground on spawn
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* Wrecks of jumping units now keep momentum and continue inertially
 
* Wrecks of jumping units now keep momentum and continue inertially
 
* Default comm is Strike Trainer instead of Junior
 
* Default comm is Strike Trainer instead of Junior
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 +
==Gameplay==
  
 
* Time to wait for disconnected players: 75 s -> 150 s
 
* Time to wait for disconnected players: 75 s -> 150 s
 
* Time before default comm spawns: 30 s -> 15 s
 
* Time before default comm spawns: 30 s -> 15 s
 
* Land units speed loss with depth per height: 10% -> 7%
 
* Grizzly: LoS 605 -> 660
 
* Scalpel: LoS 484 -> 495
 
* Radar: HP 81 -> 80
 
* Sneaky Peet: HP 712 -> 700
 
* Brawler: firing arc 140' -> 70', damage 21 -> 15 (DPS 196 -> 133)
 
  
 
== UI ==
 
== UI ==
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* Units will now fire at buried Stardusts correctly
 
* Units will now fire at buried Stardusts correctly
 
* Air pads no longer drain energy when disabled
 
* Air pads no longer drain energy when disabled
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{{navbox changelog}}

Revision as of 05:31, 8 January 2019

Balance

Grizzly

  • LoS: 605 - 660

Scalpel

  • LoS 484 -> 495

Radar Tower

  • HP: 81 -> 80

Sneaky Pete

  • HP: 712 -> 700

Brawler

  • Firing arc: 140° -> 70°
  • Damage: 21 -> 15 (DPS: 196 -> 133)

Recon Commander

  • Level 0 no longer transportable by Valkyrie

Bombers

  • Need to rearm before repair pads repair them.

Land Units

  • Speed loss with depth per height: 10% -> 7%

Other

  • Removed XP morphs.
  • Inaccuracy no longer reduced by experience
  • Planet Wars structures no longer flatten ground on spawn
  • Stockpile and Morph obey slow and disarm
  • Experience gain simplified
  • Wrecks of jumping units now keep momentum and continue inertially
  • Default comm is Strike Trainer instead of Junior

Gameplay

  • Time to wait for disconnected players: 75 s -> 150 s
  • Time before default comm spawns: 30 s -> 15 s

UI

  • Added Supreme Commander style camera to COFC.
  • Added AZERTY layout option to KB Menu.
  • Added SI system option to Context Menu
  • Added victory counter
  • Context Menu now shows Disarm, and AoE for crawling bombs
  • Improved the Economy Panel and Fac Panel
  • Some old helptexts updated
  • Chat now shows cheating, desync, speed change and resign
  • Widgets now have read access to more unit parameters
  • Polish helptext translation for campaign commanders

Bug fixes

  • Long-burn Napalm increases the burn time correctly for High Caliber Napalm Artillery
  • Context Menu now shows EMP damage correctly, and no longer shows fake weapons
  • Unit Start State widget now able to set unit retreat state to "Off"
  • DRP napalm and Pyro death now apply afterburn correctly
  • Fix one enemy color looking green
  • Sharing cloaked units now changes the cloak effect colour
  • Context Menu now shows Archer damage properly
  • Venom EMP obeys armor. Obedience is the correct behaviour.
  • Support Commander levels 2/3/4 now show the correct BP in tooltip
  • Placeholder no longer has instant self-destruction
  • Air transports will now unload Skuttle and Tick correctly
  • Grizzly no longer crashes when inserting its weapon into enemy hitbox
  • Lightning visual effect now lasts correctly with newest engine
  • Units will now fire at buried Stardusts correctly
  • Air pads no longer drain energy when disabled