Difference between revisions of "V1.2.12.0"

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(Created page with "=== Gameplay === Reef: * New model by lordmuffe and Anarchid. * Has less airpads, 9 -> 2. * Has more hangers to build 4 drones simultaneously. Mace less maneuverable: * R...")
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Revision as of 16:27, 20 March 2018

Gameplay

Reef:

* New model by lordmuffe and Anarchid.
* Has less airpads, 9 -> 2.
* Has more hangers to build 4 drones simultaneously.

Mace less maneuverable:

* Range: 355 -> 345
* 25% less acceleration.
* 35% less brake rate.
* 35% less turn rate.

Dagger:

* Range: 220 -> 205

Sumo:

* Disruptor beams replaced with standard Newton gravity guns.

Surfboard:

* HP: 1100 -> 1200
* Speed: 3 -> 3.3
* Turn rate: 540 -> 590

Enforcer:

* Turn rate: 210 -> 230
* Weapon homing: 2000 -> 2100

Serpent:

* Turn rate: 220 -> 250.

Sonar Station is now long-ranged and heavier:

* Cost: 40 -> 450
* LoS: 500 -> 640
* Sonar: 600 -> 1800
* HP: 300 -> 800
* Upkeep: 0.5 -> 1.5
  • Shield link transfer and Puppy goo obey Slow.
  • Removed sonar from Scalpel and Advanced Radar Tower.
  • Slasher is skirmished by artillery.
  • Slasher has skirmish behaviour (disabled by default).

UI

  • Minimap fades on zoomout with COFC.
  • Added neutral unit display toggle for show all commands.
  • Map Extension default texture brightness lowered, makes identifying what the extension is easier.
  • Removed the redundant "unit unlocks" modoption.
  • Widgets now have access to a few more unit parameters; jump, dynamic damage, morph, capture, area cloak, unit rank, teleporters, goo, missile flight time, explosion spawning, being a drone, combat slowdown, shield gun, speed boost.
  • Context Menu now shows LoS.
  • Improved the COFC bounds issues, especially for low FOV
  • Deluxe player list: Elo rounding 50 -> 10. Fixed padding.
  • Configuration of the Fog of War colour is now more sensible.
  • Selection menu opacity is now configurable.
  • Added a new potential resource display widget; Chili Economy Panel v2.

Bugfixes

  • Skuttle, Strider Hub and Caretaker now leave wreckage.
  • Fixed jumping units' wreckage receiving excessive momentum on death.
  • Fixed LUPS thrusters bug.
  • Fixed context menu crash.

Misc

  • Plopped factories and commanders make a teleporting sound.
  • Metalmap fix for RustyDelta_Final.