Difference between revisions of "V1.2.12.0"

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(Created page with "=== Gameplay === Reef: * New model by lordmuffe and Anarchid. * Has less airpads, 9 -> 2. * Has more hangers to build 4 drones simultaneously. Mace less maneuverable: * R...")
 
(New editing style for v1.2.12.0 ("Gameplay" -> "Balance", unit names are now linked to in wiki))
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=== Gameplay ===
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=== Balance ===
Reef:
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====[[Reef]]====
* New model by lordmuffe and Anarchid.
+
* New model by lordmuffe and Anarchid.
* Has less airpads, 9 -> 2.
+
* Has less airpads, 9 -> 2.
* Has more hangers to build 4 drones simultaneously.
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* Has more hangers to build 4 drones simultaneously.
  
Mace less maneuverable:
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====[[Mace]]====
* Range: 355 -> 345
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* made less maneuverable
* 25% less acceleration.
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** 25% less acceleration.
* 35% less brake rate.
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** 35% less brake rate.
* 35% less turn rate.
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** 35% less turn rate.
 +
* Range: 355 -> 345
  
Dagger:
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====[[Dagger]]====
* Range: 220 -> 205
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* Range: 220 -> 205
  
Sumo:
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====[[jugglenaut|Sumo]]====
* Disruptor beams replaced with standard Newton gravity guns.
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* Disruptor beams replaced with standard Newton gravity guns.
  
Surfboard:
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====[[Surfboard]]====
* HP: 1100 -> 1200
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* HP: 1100 -> 1200
* Speed: 3 -> 3.3
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* Speed: 3 -> 3.3
* Turn rate: 540 -> 590
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* Turn rate: 540 -> 590
  
Enforcer:
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====[[Mistral|Enforcer]]====
* Turn rate: 210 -> 230
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* Turn rate: 210 -> 230
* Weapon homing: 2000 -> 2100
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* Weapon homing: 2000 -> 2100
  
Serpent:
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====Serpent====
* Turn rate: 220 -> 250.
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* Turn rate: 220 -> 250.
  
Sonar Station is now long-ranged and heavier:
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====[[Sonar Station]]====
* Cost: 40 -> 450
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* long-ranged and heavier
* LoS: 500 -> 640
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** Cost: 40 -> 450
* Sonar: 600 -> 1800
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** LoS: 500 -> 640
* HP: 300 -> 800
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** Sonar: 600 -> 1800
* Upkeep: 0.5 -> 1.5
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** HP: 300 -> 800
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** Upkeep: 0.5 -> 1.5
 +
 
 +
====[[Fencer|Slasher]]====
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* Now skirmished by artillery
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* Gained Skirmish Behaviour (disabled by default)
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 +
====[[Scalpel]]====
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* Sonar removed
 +
 
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====[[Advanced Radar]]====
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* Sonar removed.
 +
 
 +
====Other====
  
 
* Shield link transfer and Puppy goo obey Slow.
 
* Shield link transfer and Puppy goo obey Slow.
* Removed sonar from Scalpel and Advanced Radar Tower.
 
* Slasher is skirmished by artillery.
 
* Slasher has skirmish behaviour (disabled by default).
 
  
 
=== UI ===
 
=== UI ===
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=== Bugfixes ===
 
=== Bugfixes ===
* Skuttle, Strider Hub and Caretaker now leave wreckage.
+
* [[Skuttle]], [[Strider Hub]] and [[Caretaker]] now leave wreckage.
 
* Fixed jumping units' wreckage receiving excessive momentum on death.
 
* Fixed jumping units' wreckage receiving excessive momentum on death.
 
* Fixed LUPS thrusters bug.
 
* Fixed LUPS thrusters bug.

Revision as of 05:02, 8 January 2019

Balance

Reef

  • New model by lordmuffe and Anarchid.
  • Has less airpads, 9 -> 2.
  • Has more hangers to build 4 drones simultaneously.

Mace

  • made less maneuverable
    • 25% less acceleration.
    • 35% less brake rate.
    • 35% less turn rate.
  • Range: 355 -> 345

Dagger

  • Range: 220 -> 205

Sumo

  • Disruptor beams replaced with standard Newton gravity guns.

Surfboard

  • HP: 1100 -> 1200
  • Speed: 3 -> 3.3
  • Turn rate: 540 -> 590

Enforcer

  • Turn rate: 210 -> 230
  • Weapon homing: 2000 -> 2100

Serpent

  • Turn rate: 220 -> 250.

Sonar Station

  • long-ranged and heavier
    • Cost: 40 -> 450
    • LoS: 500 -> 640
    • Sonar: 600 -> 1800
    • HP: 300 -> 800
    • Upkeep: 0.5 -> 1.5

Slasher

  • Now skirmished by artillery
  • Gained Skirmish Behaviour (disabled by default)

Scalpel

  • Sonar removed

Advanced Radar

  • Sonar removed.

Other

  • Shield link transfer and Puppy goo obey Slow.

UI

  • Minimap fades on zoomout with COFC.
  • Added neutral unit display toggle for show all commands.
  • Map Extension default texture brightness lowered, makes identifying what the extension is easier.
  • Removed the redundant "unit unlocks" modoption.
  • Widgets now have access to a few more unit parameters; jump, dynamic damage, morph, capture, area cloak, unit rank, teleporters, goo, missile flight time, explosion spawning, being a drone, combat slowdown, shield gun, speed boost.
  • Context Menu now shows LoS.
  • Improved the COFC bounds issues, especially for low FOV
  • Deluxe player list: Elo rounding 50 -> 10. Fixed padding.
  • Configuration of the Fog of War colour is now more sensible.
  • Selection menu opacity is now configurable.
  • Added a new potential resource display widget; Chili Economy Panel v2.

Bugfixes

  • Skuttle, Strider Hub and Caretaker now leave wreckage.
  • Fixed jumping units' wreckage receiving excessive momentum on death.
  • Fixed LUPS thrusters bug.
  • Fixed context menu crash.

Misc

  • Plopped factories and commanders make a teleporting sound.
  • Metalmap fix for RustyDelta_Final.