Difference between revisions of "V1.2.2.9"

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(Created page with "===Balance=== Panther: * Speed 3.7 -> 3.4 * HP 1050 -> 980 * Reduced target move error (it can hit fast land units). Kodachi: * AoE 128 -> 192. * Weapon velocity 400...")
(No difference)

Revision as of 08:11, 20 March 2018

Balance

Panther:

* Speed 3.7 -> 3.4
* HP 1050 -> 980
* Reduced target move error (it can hit fast land units).

Kodachi:

* AoE 128 -> 192.  
* Weapon velocity 400 -> 600. 
* Ground area damage 60 -> 20.
* Ground area duration 300 -> 400.

Goliath now has 3x the RoF for it's slow beam but 1/3rd the damage. This reduces the degradation of slow damage between shots.

Fixes

Damaged units decloak regardless of whether they are in LOS. Previously they would not decloak if no enemy would be able to see them. There may be some change to recloak timings.

The endgame stats window should no longer have missing players.

Fixed the "Skip pregame chatter" button on the replay control window.

Fixed some aircraft landing pad behaviour.