Difference between revisions of "V1.2.3.0"

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(Created page with " Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units...")
 
m (Fixes/tweaks -> fixes. Added GUI section)
 
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Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.
 
Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.
  
 +
=Balance=
 +
====[[Redback]]====
 +
* Added Redback to act as a conventional riot unit for the [[Spider Factory]].
 +
** It's armed with a particle beam. Beefy wheeled raiders will give it trouble so use terrain (and [[Venom|Venoms]]) to your advantage.
  
=== New Spider Unit ===
+
==== Sea ====
 +
* Reworked sea.
 +
* All Ships and Subs are effectively new units.
 +
** Now generally cheaper and have better defined roles.
 +
* Torpedoes now hit hovercraft.
 +
* Amphibious unit health regeneration is now based on water depth, not unit height.
 +
** This means floating units now heal at their full rate.
  
The Redback has been added to act as a conventional riot unit for the Spider factory. It is armed with a particle beam. Beefy wheeled raiders will give it trouble so use terrain (and Venoms) to your advantage.
+
==== [[Scallop]] ====
 +
* Cost: 350 -> 280
  
=== Sea Rework ===
+
==== [[Buoy]] ====
 +
* HP: 1200 -> 1250
  
All Ships and Subs are effectively new units so their changes will not be stated here. They are generally cheaper and have better defined roles.  
+
==== [[Scalpel]] ====
 +
* Damage: 330 -> 310
 +
* Can shoot into water.
 +
* Always turns at full speed.
 +
** This will significantly reduce time spent accelerating after small turns.
  
Torpedoes can now hit hovercraft.  Amphibious unit health regeneration is now based on water depth, not unit height. The main effect is that floating units heal at their full rate.
+
==== [[Puppy]] ====
 +
* Range: 155 -> 170
  
 +
==== [[Tick]] ====
 +
* AoE: 320 -> 352
  
=== Balance Changes ===
+
==== [[Panther]] ====
 +
* Reload time: 2.5s -> 3s
 +
** This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.
  
Scallop
+
==== [[Razor|Razor's Kiss]] ====
* Cost 350 -> 280
+
* Renamed to Razor.
  
Buoy
+
= GUI =
* Health 1200 -> 1250
+
* Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles.
  
Scalpel
+
= Fixes =
* Damage 330 -> 310
 
* Can shoot into water.
 
* Always turns at full speed, this will significantly reduce time spent accelerating after small turns.
 
  
Puppy
+
* Significantly improved overdrive performance. This will be noticeable lategame.
* Range 155 -> 170
+
* Disarm damage is transferred when you morph.
 +
* Capture hierarchy is preserved through morph.
 +
* Fixed Mace and Lotus beam stutter.
 +
* Minor unit selection shapes fixes.
 +
* Minor fixes to aircraft rearming.
 +
* Fixed a delay in updating the movement speed of slowed ground units.
  
Tick
 
* AoE 320 -> 352
 
  
Panther
+
{{Navbox changelog}}
* Reload Time 2.5 -> 3
 
This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.
 
 
 
 
 
=== Fixes/Tweaks ===
 
 
 
* Significantly improved overdrive performance. This will be noticeable lategame.
 
* Razor's Kiss -> Razor
 
* Disarm damage is transferred when you morph.
 
* Capture hierarchy is preserved through morph.
 
* Fixed Mace and Lotus beam stutter.
 
* Minor unit selection shapes fixes.
 
* Minor fixes to aircraft rearming.
 
* Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles.
 
* Fixed a delay in updating the movement speed of slowed ground units.
 

Latest revision as of 01:28, 12 January 2019

Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.

Balance[edit]

Redback[edit]

  • Added Redback to act as a conventional riot unit for the Spider Factory.
    • It's armed with a particle beam. Beefy wheeled raiders will give it trouble so use terrain (and Venoms) to your advantage.

Sea[edit]

  • Reworked sea.
  • All Ships and Subs are effectively new units.
    • Now generally cheaper and have better defined roles.
  • Torpedoes now hit hovercraft.
  • Amphibious unit health regeneration is now based on water depth, not unit height.
    • This means floating units now heal at their full rate.

Scallop[edit]

  • Cost: 350 -> 280

Buoy[edit]

  • HP: 1200 -> 1250

Scalpel[edit]

  • Damage: 330 -> 310
  • Can shoot into water.
  • Always turns at full speed.
    • This will significantly reduce time spent accelerating after small turns.

Puppy[edit]

  • Range: 155 -> 170

Tick[edit]

  • AoE: 320 -> 352

Panther[edit]

  • Reload time: 2.5s -> 3s
    • This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.

Razor's Kiss[edit]

  • Renamed to Razor.

GUI[edit]

  • Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles.

Fixes[edit]

  • Significantly improved overdrive performance. This will be noticeable lategame.
  • Disarm damage is transferred when you morph.
  • Capture hierarchy is preserved through morph.
  • Fixed Mace and Lotus beam stutter.
  • Minor unit selection shapes fixes.
  • Minor fixes to aircraft rearming.
  • Fixed a delay in updating the movement speed of slowed ground units.