This release messes with some underused Jumpjet units and makes Pyro less frustrating. There are some other minor things such as an easy way to split targets when using area attack. On the infrastructure front we have completely split 1v1 and Everything Else ELO.
- More expensive and now has a high reload time Disruptor Beam.
- Aims much faster and has a little overshoot.
- Has a slightly smaller Area of Effect and significantly increased duration.
- Speed: 1.4 -> 1.8
- Unit Role Description: Heavy Raider/Riot Gunship -> Heavy Raider/Assault Gunship
- Build Power increase has been flattened to +2 per level starting at level 1.
- CTRL+area_attack will split target among selected unit.
- Improvement for Edge Extension visual effects.
- A small window will pop-up to show active non-default modoptions.
- There is a new marker 'ping' sound and the maximum number of marker sounds at once is 3.
- New Heaving Particle Beam sound.
- Fixed an Overdrive error.
- Fixes for airplane rearming.
- Removed lagmonitor at game end to prevent fluctuating unit transfer.
- Morphing a unit no longer kills its drones.
- Fixed Penetrator wreck.