Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples:
* Hammer 2 shots Defenders. * Sharpshooter 1 shots Stardust. * Raven 3 shots Zeus.
* Removed self impulse on land because it could cause movement problems. * Health 800 -> 820
* Health 800 -> 820
Recon Level 0 and 1:
* Health 1600 -> 1650
* Health 800 -> 750
* Doubled turret turn rate. * LOS range 374 -> 400
* LOS range 660 -> 366
Dante salvo is now wobblier because wobbly salvos are cool. It should consistently hit around the targeted area but do not use it if you are trying to hit a single target at long range.
* Removed broken degrees sign from detailed unit information. * Added elmo as distance unit for unit information until a better unit is found. * Fixed a case where many resource bars could appear. The new resource bar has been enabled by default for everyone and the other two have been disabled.
* New Singularity explosion is no longer invisible underwater. * Halberd is no longer armoured while under construction. * Wolverine mines no longer spawn if they hit a shield.