Editing V1.3.1.8
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− | == Overkill Prevention == | + | === Overkill Prevention === |
Most homing missile bearing units are now more intelligent about when they fire their missiles. A pack of Scalpels is now smart enough to figure out the most prudent method of killing a lone flea. The following units have gained this skill: | Most homing missile bearing units are now more intelligent about when they fire their missiles. A pack of Scalpels is now smart enough to figure out the most prudent method of killing a lone flea. The following units have gained this skill: | ||
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Relatively low reload time units such as Vandal and Slasher were considered not worth smartifying. This could change in the future. | Relatively low reload time units such as Vandal and Slasher were considered not worth smartifying. This could change in the future. | ||
− | == Balance == | + | |
+ | === Balance === | ||
Reintroduced Hacksaw. Do not think of this as a buff (or nerf?), think of it as the reimplementation of an owled unit. | Reintroduced Hacksaw. Do not think of this as a buff (or nerf?), think of it as the reimplementation of an owled unit. | ||
− | * Cost 400 | + | * Cost 400 -> 220 |
− | * Health 1500 | + | * Health 1500 -> 580 |
− | * Damage 1180 | + | * Damage 1180 -> 1050 |
− | * Range 850 | + | * Range 850 -> 420 |
− | * Reload Time 13 | + | * Reload Time 13 -> 15 |
− | * Time between missiles 1.4s | + | * Time between missiles 1.4s -> 0.7s |
− | * Shrunk model by 15%. | + | * Shrunk model by 15%. |
Angler change: | Angler change: | ||
− | * Cost 220 | + | * Cost 220 -> 200 |
− | * Damage 580 | + | * Damage 580 -> 600 |
− | * Reload 10 | + | * Reload 10 -> 12 |
− | * Range 800 | + | * Range 800 -> 600 |
Crasher buff: | Crasher buff: | ||
− | * Cost 260 | + | * Cost 260 -> 220 |
Gunships now fare better against Raven and Hawk (one less shot required to kill). | Gunships now fare better against Raven and Hawk (one less shot required to kill). | ||
− | * Trident Damage 190 | + | * Trident Damage 190 -> 200 |
− | * Rapier Damage 190 | + | * Rapier Damage 190 -> 200 |
Sharpshooter: | Sharpshooter: | ||
− | * Speed 1.7 | + | * Speed 1.7 -> 1.45 |
Scalpel crater depth reduced by 30%. | Scalpel crater depth reduced by 30%. | ||
− | == Visuals/UI == | + | |
+ | === Visuals/UI === | ||
Anarchid has made Wolverine a new projectile model and mine. | Anarchid has made Wolverine a new projectile model and mine. | ||
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Sumo is able to settarget friendly units. | Sumo is able to settarget friendly units. | ||
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+ | === Fixes === | ||
− | + | * Bombers no are no longer forced to fly straight for a few seconds after takeoff. This was especially bad for Raven and it would sometimes become stuck. | |
+ | * Racketeer missiles timeout faster after they miss and do not accelerate to ridiculous speeds. | ||
+ | * Sonar Station, Radar, Advanced Radar and Sneaky Pete lose their abilities when reclaimed. | ||
+ | * Initial queue is now disabled for spectators before the game starts. | ||
+ | * Fixed some invisible units in dev engine. | ||
+ | * Sumo range ring now matches its actual range. | ||
+ | * Krow no longer sometimes causes dust while under construction. | ||
+ | * Tweaked many damage values slightly to make them nice round numbers. | ||
+ | * Terraform construction points are no longer killed by lava (or, in fact, anything). |