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Recently we've been focused on polish and fixes. Here are three main aspects:
 
Recently we've been focused on polish and fixes. Here are three main aspects:
* Zero-K now has an official discord server and we've linked it to our main server chat. Join us here: https://discord.gg/suJfSc5.
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* Zero-K now has an official discord server and we've linked it to our main server chat. Join us here: https://discord.gg/suJfSc5.
* Steam testing is underway. We have a steam package and test keys to give to those willing to help us test it. Players can now log in to the site or lobby using their steam account instead of with a password.
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* Steam testing is underway. We have a steam package and test keys to give to those willing to help us test it. Players can now log in to the site or lobby using their steam account instead of with a password.
*[[File:news2178.png|thumb]] We've tightened the crash report loop which has yielded a high rate of engine bug fixes (as seen in the image).
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* We've tightened the crash report loop which has yielded a high rate of engine bug fixes (as seen in the image).
  
 
=== Balance ===
 
=== Balance ===
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Defender:
 
Defender:
* Reload time 11.5s 12.5s.
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* Reload time 11.5s -> 12.5s.
 
The aim is to reduce their effectiveness as sustained fire support against Skirmishers or LLTs without impacting their burst damage against small raids or aircraft.
 
The aim is to reduce their effectiveness as sustained fire support against Skirmishers or LLTs without impacting their burst damage against small raids or aircraft.
  
 
Puppy:
 
Puppy:
* Sight range 425 560 (same as Flea)
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* Sight range 425 -> 560 (same as Flea)
 
This makes Puppy a better scout.
 
This makes Puppy a better scout.
  
 
Moderator:
 
Moderator:
* Sight range 660 473 (110% weapon range, like most units)
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* Sight range 660 -> 473 (110% weapon range, like most units)
 
The large sight range was a holdover from when it had more range.
 
The large sight range was a holdover from when it had more range.
  
 
Goliath:
 
Goliath:
* Slowbeam range reduced by 10.
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* Slowbeam range reduced by 10.
 
This is mainly a unit AI fix. Previously it could stop at max range without being able to fire its main gun.
 
This is mainly a unit AI fix. Previously it could stop at max range without being able to fire its main gun.
  
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Command menu:
 
Command menu:
* Improved the logic of when grid hotkeys are available and when the menu switches back to the order tabs.
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* Improved the logic of when grid hotkeys are available and when the menu switches back to the order tabs.
* Grid hotkeys now hide when not available (for example during structure placement position selection).
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* Grid hotkeys now hide when not available (for example during structure placement position selection).
  
 
=== Fixes ===
 
=== Fixes ===
Here are some fixes since Zero-K [[v1.5.2.5]]:
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Here are some fixes since Zero-K v1.5.2.5
* Game end "Overwhelming advantage" reveals cloaked units
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* Game end "Overwhelming advantage" reveals cloaked units
* Disabled click-and-hold structure terraform by default. It is scary upon discovery. Use 'B' to set structure height or enable click-and-hold in the settings.
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* Disabled click-and-hold structure terraform by default. It is scary upon discovery. Use 'B' to set structure height or enable click-and-hold in the settings.
* Translated the factory assist widget to a gadget. This fixes some cases where user orders on incomplete constructors would be overridden. Also fixes factory assist with commshare.
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* Translated the factory assist widget to a gadget. This fixes some cases where user orders on incomplete constructors would be overridden. Also fixes factory assist with commshare.
* Fixed some energy spending and distribution problems in overdrive. There were edge cases to do with team games that would make low storage players have too much of their energy income sent to overdrive.
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* Fixed some energy spending and distribution problems in overdrive. There were edge cases to do with team games that would make low storage players have too much of their energy income sent to overdrive.
* Fixed some errors upon loading saved games.
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* Fixed some errors upon loading saved games.
* Fixed some units failing to emit smoke when damaged.
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* Fixed some units failing to emit smoke when damaged.
* Fixed some cloaked units which were smoking when cloaked (cloaking is supposed to block smoking).
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* Fixed some cloaked units which were smoking when cloaked (cloaking is supposed to block smoking).
* Improved the reliability of reserve.
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* Improved the reliability of reserve.
* Fixed an issue with resigning before the game starts (it's now blocked).
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* Fixed an issue with resigning before the game starts (it's now blocked).
* Fixed settings search hanging Spring.
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* Fixed settings search hanging Spring.
* Fixed large terraform performance hog with it's new smooth update rate by reducing the update rate when the terraform becomes large.
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* Fixed large terraform performance hog with it's new smooth update rate by reducing the update rate when the terraform becomes large.
* Fixed Trident sometimes closing while airborne.
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* Fixed Trident sometimes closing while airborne.
 
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o try it but don't expect everything to work.
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

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