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There are many interface features/fixes in this version with the most noticeable being the new tab playerlist. The layout of the playerlist is still a work in progress. Recent work outside the game has been on getting planetwars running as well as a singleplayer galactic conquest campaign.
 
There are many interface features/fixes in this version with the most noticeable being the new tab playerlist. The layout of the playerlist is still a work in progress. Recent work outside the game has been on getting planetwars running as well as a singleplayer galactic conquest campaign.
  
== Balance ==
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=== Balance ===
 +
 
 
Commanders:
 
Commanders:
* Increased Peashooter DPS by 14%.
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* Increased Peashooter DPS by 14%.
* Peashooter is now better at hitting raiders.
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* Peashooter is now better at hitting raiders.
* Starting health increased by ~800. This increase is reduced to ~400 by level 6. Details below.
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* Starting health increased by ~800. This increase is reduced to ~400 by level 6. Details below.
* Speed module (+10% speed) now costs 100 health.
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* Speed module (+10% speed) now costs 100 health.
  
 
Base health per level before the change:
 
Base health per level before the change:
* Strike:  2500 - 2500 - 3000 - 4000 - 5000 - 6000
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* Strike:  2500 - 2500 - 3000 - 4000 - 5000 - 6000
* Recon:    1650 - 1650 - 2100 - 2600 - 3100 - 3600
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* Recon:    1650 - 1650 - 2100 - 2600 - 3100 - 3600
* Support:  2000 - 2000 - 2500 - 3000 - 3700 - 4500
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* Support:  2000 - 2000 - 2500 - 3000 - 3700 - 4500
* Guardian: 3000 - 3000 - 3800 - 4900 - 6000 - 7200
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* Guardian: 3000 - 3000 - 3800 - 4900 - 6000 - 7200
  
 
Base health per level after the change:
 
Base health per level after the change:
* Strike:  3200 - 3200 - 3800 - 4600 - 5500 - 6400
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* Strike:  3200 - 3200 - 3800 - 4600 - 5500 - 6400
* Recon:    2400 - 2400 - 2800 - 3200 - 3600 - 4000
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* Recon:    2400 - 2400 - 2800 - 3200 - 3600 - 4000
* Support:  2800 - 2800 - 3400 - 3800 - 4500 - 5000
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* Support:  2800 - 2800 - 3400 - 3800 - 4500 - 5000
* Guardian: 3600 - 3600 - 4400 - 5500 - 6600 - 7600
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* Guardian: 3600 - 3600 - 4400 - 5500 - 6600 - 7600
  
 
Racketeer:
 
Racketeer:
* Cost 350 380
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* Cost 350 -> 380
  
 
Slashers:
 
Slashers:
* Now run out of range of short ranged turrets (not by default, since they are set to hold position and have tactical AI disabled by default).
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* Now run out of range of short ranged turrets (not by default, since they are set to hold position and have tactical AI disabled by default).
* The @Xivender thing should now be fixed thanks to an engine change by @hokomoko
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* The @Xivender thing should now be fixed thanks to an engine change by @hokomoko
  
 
Reef and Shogun
 
Reef and Shogun
* Footprint size 4x4 10x10. This should make them less intimate with terrain and each other.
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* Footprint size 4x4 -> 10x10. This should make them less intimate with terrain and each other.
  
 
Heavy Tank Factory:
 
Heavy Tank Factory:
* Unfurls 4x faster to bring it in line with other factories.
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* Unfurls 4x faster to bring it in line with other factories.
  
 
Krow:
 
Krow:
* EMP and disarm now interrupt cluster bomb dropping (similar to Thunderbird).
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* EMP and disarm now interrupt cluster bomb dropping (similar to Thunderbird).
  
 
Kodachi:
 
Kodachi:
* Slightly higher aim point. It is a little easier to hit.
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* Slightly higher aim point. It is a little easier to hit.
 +
 
 +
=== Interface ===
  
== Interface ==
 
 
Text to speech:
 
Text to speech:
* Disabled by default (volume is set to zero).
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* Disabled by default (volume is set to zero).
* Disables itself during catchup.
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* Disables itself during catchup.
  
 
Controls and hotkeys:
 
Controls and hotkeys:
* Added binding for clear map marks.
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* Added binding for clear map marks.
* Removed Tab overlay hotkey.
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* Removed Tab overlay hotkey.
* Tab now opens the new playerlist.
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* Tab now opens the new playerlist.
* Added another way to set terraform height. Hold Alt and click/scroll the mousewheel while placing a structure to set height.
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* Added another way to set terraform height. Hold Alt and click/scroll the mousewheel while placing a structure to set height.
* Reenabled hold to terraform structure by default.
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* Reenabled hold to terraform structure by default.
* Enabled factory production hotkeys by default.
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* Enabled factory production hotkeys by default.
* Enabled safe alt factory queue insert by default.
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* Enabled safe alt factory queue insert by default.
  
 
Panels and layout:
 
Panels and layout:
* No storage energy warning now flashes on energy stall as well as excess.
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* No storage energy warning now flashes on energy stall as well as excess.
* Fixed space+click on factory failing to bring up unit info.
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* Fixed space+click on factory failing to bring up unit info.
* Fixed missing tooltip during structure placement.
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* Fixed missing tooltip during structure placement.
* Left click to select on minimap setting is now remembered correctly.
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* Left click to select on minimap setting is now remembered correctly.
  
 
Visuals:
 
Visuals:
* Improved terraform construction point visuals. Construction points now draw as icons that represent the type of terraform command corresponding to the point.
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* Improved terraform construction point visuals. Construction points now draw as icons that represent the type of terraform command corresponding to the point.
* Changed 'self' teamcolour from teal to green to aid recognition.
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* Changed 'self' teamcolour from teal to green to aid recognition.
* Improved and moved some ally team colours.
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* Improved and moved some ally team colours.
* Improved performance of overhead icons, command drawing and certain wobbly sphere visuals (shield and singu).
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* Improved performance of overhead icons, command drawing and certain wobbly sphere visuals (shield and singu).
* Singularity Reactor is now more shiny.
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* Singularity Reactor is now more shiny.
  
== Game Options ==
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=== Game Options ===
* Very easy chickens is now easier.
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* Very easy chickens is now easier.
* Added a modoption to make water level control easier with options Manual, Dry and Flooded. The Dry and Flooded options automatically turn the map into a land or sea map respectively.
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* Added a modoption to make water level control easier with options Manual, Dry and Flooded. The Dry and Flooded options automatically turn the map into a land or sea map respectively.
  
== Notable Menu Changes ==
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=== Notable Menu Changes ===
* Updated Circuit AI.
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* Updated Circuit AI.
* Fixed various settings failing to apply, such as camera scroll speed and map drag speed.
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* Fixed various settings failing to apply, such as camera scroll speed and map drag speed.
  
== Game Fixes ==
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=== Game Fixes ===
* Removed some unused buildpics to save on filesize.
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* Removed some unused buildpics to save on filesize.
* Fixed a bug in which constructors are unable to repair while stalling high priority metal.
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* Fixed a bug in which constructors are unable to repair while stalling high priority metal.
* Fixed wonky landing pad turn rates.
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* Fixed wonky landing pad turn rates.
* Fixed Krow cluster bomb tag for AIs.
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* Fixed Krow cluster bomb tag for AIs.
  
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

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