V1.6.2.3

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Zero-K v1.6.2.3 - Balance Update[edit]

Thread

This is a balance patch that escalated. A Scorcher fix turned into widespread smooth aiming and the investigation of collisions bug lead to fixes throughout the entire collision damage system. Alongside these changes are a number of balance changes informed by feedback and recent tournaments. Ronin has a small nerf and there are buffs for some niche riot and scout units. We've iterated on Lobster design and mechanics to make the unit more reliably useful.

Balance[edit]

Units now aim smoothly at their target, with a few exceptions for technical reasons. This will likely disrupt a lot of balance, particularly among raiders and riot units.

Fixed/improved collision damages and velocities:

* Fixed incorrect unit-unit collision damage. There was a bug causing pairs of units to receive a lot of damage if they were of the same type and little damage otherwise.
* Fixed collision speed. Colliding units now collide in-elastically and correctly based on mass.
* Fixed ridiculously elastic unit-wreck collision as well as very low damage.
* Fixed weirdly applied velocity for unit-ground collision. Gravity guns should cause less movement stutter on heavy units.

Ronin:

* 80% movement speed for 3s after firing (55 elmo/s, normal is 69).

The slow stacks with other sources of slow (as normal) and the penalty time is tied to reload time so is increased by status effects.

Phantom:

* Increased horizontal aim speed by 71% (210 → 360 °/s).
* Decreased movement turn rate by 15% (430 → 360 °/s).

Phantom can now aim constantly at static targets. This will reduce instances of friendly fire.

Rogue:

* Slightly reduced precision at leading targets. This may be an improvement as a group of Rogue will spread their shots.

Lobster:

* Always lobs.
* Units reliably take 4.5s to arrive.
* Confers collision damage resistance upon launch. Starts to wear off after 5s.
* Can fire up much higher cliffs than the previous version and is less dependent on map gravity.
* Range 600 -> 660.
* LOS 660 -> 500 (the +10% range rule does not apply above 600 range).
* Increased aim speed by 266%.

Mace:

* Health 1200 -> 1400.
* Increased horizontal aim speed by 25% (600 → 750 °/s).
* Increased acceleration by 7.1% (126 → 135 elmo/s²).
* Increased turn rate by 7.6% (86 → 92 °/s).
* Moved its model forwards slightly (6 elmos) so that it looks more 'balanced'.

Flea:

* Increased range 140 -> 155.

Redback:

* Cost 280 -> 250.
* Speed increased 5.8% (51 → 54 elmo/s).

Recluse:

* Increased ability to lead targets. Actual weapon physics and accuracy should be unaffected.

Dart:

* Damage 55 -> 45.
* Added 135 slow damage.

Commander modules:

* Flamethrower +10% damage.
* Lightning Gun +10% reload time (1.67 → 1.83 s).
* Disruptor Ammo cost 450 -> 300.

Hercules heavy transport (already in previous releases):

* Cost 500 -> 750.
* Health 1100 -> 1800.
* Speed 8 -> 9.

Scorpion (already in previous releases):

* Tail weapon ranges 470 -> 490 so it can reliably fire its tail when its claws are in range.

Detriment (already in previous releases):

* Gauss damage 160 -> 200 (matches Gauss turret).

Interface[edit]

Fixed/improved some unit selection:

* Clicking on a unit and releasing the mouse now selects the unit if the unit moves away from the mouse cursor before release.
* Shift clicking selected units now removes them from your selection.
* Ctrl clicking units now selects/deselects all units of that type of the screen.

Misc. changes:

* Added cumulative overdrive metal ingame graph.
* Added a time indicator to construction tooltips that shows the maximum speed at which the selected units can complete the construction.
* Increased the size of most selection hitvolumes by about 35%. Units are now easier to select and target.
* Ally unit selections are shown by default when spectating a team and when commsharing.

Fixes[edit]

* Removed the short movement orders that are issued by factories. This fixes some problems with temporary unit blocking.
* Fixed autogroup failing to include units at the end of factory queues in some situations.
* Fixed Raven dive against spherical units.
* Fixed Show All Commands options for showing your own commands but not those of your allies.
* Fixed gravity gun and Archer tooltips.
* Fixed Wind Generator interaction with the water level modoption.
* Default map boxes extend 20% into the map instead of 30%.