V1.6.3.5

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Sea and Rogue Fix[edit]

Forum thread Zero-K v1.6.3.5 - Sea and Rogue Fix

The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.

Balance[edit]

Shogun:

  • Cost 4K → 5K
  • HP 12K → 8K
  • Reload time 10s → 15s (DPS 450 → 300)

Corsair:

  • Cost 220 → 240
  • Speed 3.2 → 2.7
  • Damage 512 → 234
  • Reduced spray angle and projectiles per shot.
  • Reload time (for each shotgun) 2.4s → 2.0s

The weapon changes make its shotgun the same as that of a Scallop.

Cutter:

  • Slightly increased size.
  • Reload time 1.5s → 2.0s
  • Range 330 → 260
  • Damage 34 → 35

Hunter:

  • Increased model and collision size by a bit less than 50%.

Mistral:

  • Damage 280 → 200 per rocket.

Siren:

  • Health 4000 → 3750

Envoy:

  • Health 2500 → 2000

Rogue:

  • Fixed the bug that prevented the projectile speed buff from 170 → 200 taking effect.
  • Health 570 → 580

Glaive:

  • Speed 3.9 → 3.85

Note that Glaive had 3.8 speed and cost 65 metal this time last year.

Increased Gremlin DPS by 5.4%.

Tarantula buff:

  • Cost 400 → 380.
  • Damage 220 → 260.
  • Projectile velocity increased 22%.

It has much less DPS/cost than Vandal so the change is probably safe.

Phoenix:

  • Health 650 → 720
  • Possibly increased the spray angle of its bombs.

Early Engineer commander nerfs:

  • Level 1 buildpower 12 → 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
  • Build range 250 → 220 but with a bonus of +12 per level up to a maximum of 280.

Other commanders:

  • Build range 128 → 144

Sight range buffs:

  • Dirtbag 300 → 350
  • Mason 255 → 273
  • Welder 280 → 300

Added overkill prevention for Stinger and Grizzly.

Interface[edit]

  • Reduced Grizzly laser brightness.
  • Reduced some spider reply volumes.
  • Fixed some burst damage displays on the UI.
  • Moved HUD skin options to advanced options.
  • Selection rank now only inherits through commander morph.
  • Updated old avatars.
  • Fixed some units failing to fire at wrecks (such as Tremor).

Previous Versions[edit]

  • Locust fire angle 90 → 135
  • Optimized Tremor.
  • Fixed Adv. Radar animation.
  • Fixed the double cloak cost bug.
  • Fixed Solar AI.
  • Fixed overhead icons for captured units.