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== Sea and Rogue Fix ==
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== Zero-K v1.6.3.5 - Sea and Rogue Fix ==
:[https://zero-k.info/Forum/Thread/24974 Forum thread ''Zero-K v1.6.3.5 - Sea and Rogue Fix'']
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'''[https://zero-k.info/Forum/Thread/24974 Thread]'''
  
 
The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.
 
The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.
  
 
=== Balance ===
 
=== Balance ===
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Shogun:
 
Shogun:
* Cost 4K 5K
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* HP 12K 8K
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Cost 4K -> 5K
* Reload time 10s 15s (DPS 450 300)
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HP 12K -> 8K
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Reload time 10s -> 15s (DPS 450 -> 300)
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Corsair:
 
Corsair:
* Cost 220 240
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* Speed 3.2 2.7
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Cost 220 -> 240
* Damage 512 234
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Speed 3.2 -> 2.7
* Reduced spray angle and projectiles per shot.
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Damage 512 -> 234
* Reload time (for each shotgun) 2.4s 2.0s
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Reduced spray angle and projectiles per shot.
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Reload time (for each shotgun) 2.4s -> 2.0s
  
 
The weapon changes make its shotgun the same as that of a Scallop.
 
The weapon changes make its shotgun the same as that of a Scallop.
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Cutter:
 
Cutter:
  
* Slightly increased size.
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Slightly increased size.
* Reload time 1.5s 2.0s
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Reload time 1.5s -> 2.0s
* Range 330 260
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Range 330 -> 260
* Damage 34 35
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Damage 34 -> 35
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Hunter:
 
Hunter:
* Increased model and collision size by a bit less than 50%.
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Increased model and collision size by a bit less than 50%.
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Mistral:
 
Mistral:
* Damage 280 200 per rocket.
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Damage 280 -> 200 per rocket.
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Siren:
 
Siren:
* Health 4000 3750
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Health 4000 -> 3750
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Envoy:
 
Envoy:
* Health 2500 2000
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Health 2500 -> 2000
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Rogue:
 
Rogue:
* Fixed the bug that prevented the projectile speed buff from 170 200 taking effect.
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* Health 570 580
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Fixed the bug that prevented the projectile speed buff from 170 -> 200 taking effect.
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Health 570 -> 580
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Glaive:
 
Glaive:
  
* Speed 3.9 3.85
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Speed 3.9 -> 3.85
  
 
Note that Glaive had 3.8 speed and cost 65 metal this time last year.
 
Note that Glaive had 3.8 speed and cost 65 metal this time last year.
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Tarantula buff:
 
Tarantula buff:
* Cost 400 380.
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* Damage 220 260.
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Cost 400 -> 380.
* Projectile velocity increased 22%.
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Damage 220 -> 260.
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Projectile velocity increased 22%.
  
 
It has much less DPS/cost than Vandal so the change is probably safe.
 
It has much less DPS/cost than Vandal so the change is probably safe.
  
 
Phoenix:
 
Phoenix:
* Health 650 720
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* Possibly increased the spray angle of its bombs.
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Health 650 -> 720
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Possibly increased the spray angle of its bombs.
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Early Engineer commander nerfs:
 
Early Engineer commander nerfs:
* Level 1 buildpower 12 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
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* Build range 250 220 but with a bonus of +12 per level up to a maximum of 280.
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Level 1 buildpower 12 -> 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
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Build range 250 -> 220 but with a bonus of +12 per level up to a maximum of 280.
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Other commanders:
 
Other commanders:
* Build range 128 144
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Build range 128 -> 144
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Sight range buffs:
 
Sight range buffs:
* Dirtbag 300 350
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* Mason 255 273
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Dirtbag 300 -> 350
* Welder 280 300
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Mason 255 -> 273
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Welder 280 -> 300
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Added overkill prevention for Stinger and Grizzly.
 
Added overkill prevention for Stinger and Grizzly.
  
 
=== Interface ===
 
=== Interface ===
* Reduced Grizzly laser brightness.
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* Reduced some spider reply volumes.
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Reduced Grizzly laser brightness.
* Fixed some burst damage displays on the UI.
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Reduced some spider reply volumes.
* Moved HUD skin options to advanced options.
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Fixed some burst damage displays on the UI.
* Selection rank now only inherits through commander morph.
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Moved HUD skin options to advanced options.
* Updated old avatars.
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Selection rank now only inherits through commander morph.
* Fixed some units failing to fire at wrecks (such as Tremor).
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Updated old avatars.
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Fixed some units failing to fire at wrecks (such as Tremor).
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=== Previous Versions ===
 
=== Previous Versions ===
* Locust fire angle 90 → 135
 
* Optimized Tremor.
 
* Fixed Adv. Radar animation.
 
* Fixed the double cloak cost bug.
 
* Fixed Solar AI.
 
* Fixed overhead icons for captured units.
 
  
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Locust fire angle 90 -> 135
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Optimized Tremor.
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Fixed Adv. Radar animation.
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Fixed the double cloak cost bug.
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Fixed Solar AI.
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Fixed overhead icons for captured units.
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

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