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− | == | + | == Zero-K v1.6.5.1 - Balance update == |
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We have taken a look at games and feedback and come up with a small balance update. Inconsistent, and sometimes drastic, unit interaction with gravity guns and other sources of impulse have also been fixed. | We have taken a look at games and feedback and come up with a small balance update. Inconsistent, and sometimes drastic, unit interaction with gravity guns and other sources of impulse have also been fixed. | ||
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Glaive is now slightly less cost effective, but their behavior is unchanged. | Glaive is now slightly less cost effective, but their behavior is unchanged. | ||
− | + | Cost 60 -> 65 | |
Welder was dealing a lot more damage than intended, possibly due to an engine update or fixed scripting issue. | Welder was dealing a lot more damage than intended, possibly due to an engine update or fixed scripting issue. | ||
− | + | Cost 220 -> 230 | |
− | + | DPS 72 -> 45 | |
Pyro may now be more effective in groups. | Pyro may now be more effective in groups. | ||
− | + | Now avoids shooting through allies. | |
Constable is lighter as an experiment. | Constable is lighter as an experiment. | ||
− | + | Cost 160 -> 130 | |
− | + | Buildpower 5 -> 4 | |
Seawolf previously escaped the ongoing sea changes: | Seawolf previously escaped the ongoing sea changes: | ||
− | + | Cost 200 -> 220 | |
Shogun has a respite from the recent nerf, which was a bit too far: | Shogun has a respite from the recent nerf, which was a bit too far: | ||
− | + | Reload time 15s -> 12.5s | |
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{{Navbox changelog}} | {{Navbox changelog}} |