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== Balance update ==
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== Zero-K v1.6.5.1 - Balance update ==
:[https://zero-k.info/Forum/Thread/25315 Forum thread ''Zero-K v1.6.5.1 - Balance update'']
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'''[https://zero-k.info/Forum/Thread/25315 Thread]'''
  
 
We have taken a look at games and feedback and come up with a small balance update. Inconsistent, and sometimes drastic, unit interaction with gravity guns and other sources of impulse have also been fixed.
 
We have taken a look at games and feedback and come up with a small balance update. Inconsistent, and sometimes drastic, unit interaction with gravity guns and other sources of impulse have also been fixed.
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Glaive is now slightly less cost effective, but their behavior is unchanged.
 
Glaive is now slightly less cost effective, but their behavior is unchanged.
  
* Cost 60 65
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* Cost 60 -> 65
  
  
 
Welder was dealing a lot more damage than intended, possibly due to an engine update or fixed scripting issue.
 
Welder was dealing a lot more damage than intended, possibly due to an engine update or fixed scripting issue.
  
* Cost 220 230
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* Cost 220 -> 230
* DPS 72 45
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* DPS 72 -> 45
  
  
 
Pyro may now be more effective in groups.
 
Pyro may now be more effective in groups.
  
* Now avoids shooting through allies.
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* Now avoids shooting through allies.
  
  
 
Constable is lighter as an experiment.
 
Constable is lighter as an experiment.
  
* Cost 160 130
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* Cost 160 -> 130
* Buildpower 5 4
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* Buildpower 5 -> 4
  
  
 
Seawolf previously escaped the ongoing sea changes:
 
Seawolf previously escaped the ongoing sea changes:
  
* Cost 200 220
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* Cost 200 -> 220
  
  
 
Shogun has a respite from the recent nerf, which was a bit too far:
 
Shogun has a respite from the recent nerf, which was a bit too far:
  
* Reload time 15s 12.5s
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* Reload time 15s -> 12.5s
 
 
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

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