Editing Welder

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 26: Line 26:
 
}}
 
}}
 
}}==Description==
 
}}==Description==
Heaviest among the constructors and armed with a small defensive tower, the Welder can defend itself against light enemy attacks. It also boasts above-average building power, but is quite pricey.
+
Heaviest among the constructors and armed with a small defensive tower, the Welder can defend itself against light enemy attacks. It also boasts above-average building power, but is quite pricy.
  
 
= Tactics and Strategy =
 
= Tactics and Strategy =
 
While seemingly an easy unit to understand, the Welder breaks up some core unit interactions, and can be a pain to deal with.
 
While seemingly an easy unit to understand, the Welder breaks up some core unit interactions, and can be a pain to deal with.
  
Welders are sturdy, having health on the level of an [[Ogre]], and while their weaponry does not seem all that harmful, their resilience and possible defense structures around make it hard to utilize raiders against them. In the early game, you generally want to avoid confrontation and divert your raiders to scouting or trying out enemy's economy. Of course, if you know what you're doing, you can always swarm the Welder when it's out of position, disable it, or use other classes and options, like outranging it with skirmishers.
+
Welders are sturdy, having health on the level of an [[Ogre]], and while their weaponry does not seem all that harmful, their resilience and possible defence structures around make it hard to utilize raiders against them. In the early game you generally want to avoid confrontation, and divert your raiders to scouting or trying out enemies economy. Of course, if you know what you're doing, you can always swarm the Welder when it's out of position, disable it, or use other classes and options, like outranging it with skirmishers.
  
The Welder becomes much more of a problem in case of a strategy involving their mono-spam. Having a big health pool and construction powers makes a lot of them into a tough obstacle. Any battle taken near a swarm of Welders will allow your opponent to immediately turn in all the [[Reclaim Command|reclaim]] and patch their Welders up. They can also utilize defense structures, having the metal income to spare. At a certain critical mass Welders become an extremely high threat, being able to build or heal in seconds. Tips for fighting off such a force:
+
The Welder becomes much more of a problem in case of a certain strategy, involving their mono-spam. Having a big health pool and construction powers makes a lot of them into a tough obstacle. Remember, that any battle taken near a swarm of Welders will allow your opponent to immediately turn in all the reclaim [https://zero-k.info/mediawiki/index.php?title=Reclaim_Command] and patch their Welders up. They can also utilize defence structures, having the metal income to spare. At a certain critical mass Welders become an extremely high threat, being able to build or heal in seconds. While fighting off such a force, always remember a few things:
* Welder army requires a big energy investment, so it might be a good idea to target enemy's economy.
+
 
* Tightly packed Welders are easy prey if you manage to disable them. [[Outlaw]]s and [[Limpet]]s with their slow effect are effective and easy to use.
+
* Welder army requires a big energy investment, so it might be a good idea to target enemies economy.
* Don't bet on air, as Welders will be fast to put up <abbr title="anti-air">AA</abbr> defenses in the hands of an experienced player.
+
* Tightly packed Welders are easy prey if you manage to disable them. Specifically, [[Outlaw]]s and [[Limpet]]s with their slow effect are most effective and easy to use.
 +
* Don't bet on air, as Welders will be fast to put up AA-defences in the hands of an experienced player.
 
* Move fast. Each lost battle will give a large boost of reclaim to the enemy.
 
* Move fast. Each lost battle will give a large boost of reclaim to the enemy.
 
 
{{Navbox units}}
 
{{Navbox units}}

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)