Difference between revisions of "Zenith"

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(Split the non-description text into a separate Tactics and Strategy section.)
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| image = http://manual.zero-k.info/unitpics/zenith.png
 
| image = http://manual.zero-k.info/unitpics/zenith.png
 
| icontype = mahlazer
 
| icontype = mahlazer
| cost = 32000
+
| cost = 40000
 
| hitpoints = 12000
 
| hitpoints = 12000
 
| sight = 660
 
| sight = 660
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| name = Meteor
 
| name = Meteor
 
| type = MissileLauncher
 
| type = MissileLauncher
| damage = 2000
+
| damage = 1600
| reloadtime = 0.70
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| reloadtime = 1
 
| dps = 2857
 
| dps = 2857
 
| range = 9000
 
| range = 9000

Revision as of 15:47, 3 October 2019

The Zenith is a superweapon that gathers meteors and throws them at the enemy.

Zenith (zenith)
Meteor Controller
zenith.png
Stats
Cost 40000
Hit Points 12000
Vision Radius (elmo) 660
Weapons
Meteor
Damage 1600
Reload Time (s) 1
Damage per Second 2857
Range (elmo) 9000
Area of Effect (elmo) 120
Projectile Speed (elmo/s) 1600
Wobbly (maximum, deg/s) 30
Potential friendly fire

Description

The Zenith collects meteorites from the sky (up to 300), which it can send anywhere to break things or provide a small reclaimable source of metal.

Tactics and Strategy

Set the Zenith to hold-fire mode to allow it to collect meteors instead of raining down small unreliable meteor swarms at any enemies within its massively-long range (which could not only miss the targeted enemy, but also hurt your own units by accident). Giving it an attack order will send all collected meteors at once, effectively dealing high-burst damage if they are in high numbers (and quite capable of taking down approaching Striders like the Paladin). However, if the Zenith reaches full capacity, any newly collected meteors will be dropped around and on the Zenith's location, dealing damage to buildings and units.