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Balancing teams based on player traits

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Date Editor Before After
11/29/2022 9:07:35 PMCHrankAdminDeinFreund before revert after revert
11/29/2022 9:05:55 PMCHrankAdminDeinFreund before revert after revert
Before After
1 Since nobody has explicitly mentioned this and to make clear what you're asking for: the major change requested here is to rate players on something other than winning. Once we break with that rule, anything is possible. 1 Since nobody has explicitly mentioned this and to make clear what you're asking for: the major change requested here is to rate players on something other than winning. Once we break with that rule, anything is possible.
2 \n 2 \n
3 While forcing players to do something other than win to maximize their rating might sound ridiculous, it could in fact be the only reliable way of balancing lobsterpot. Since elo and WHR cannot reliably predict these games without using data from smaller teams. 3 While forcing players into playing for something other than winning to maximize their rating might sound ridiculous, it could in fact be the only reliable way of balancing lobsterpot. Since elo and WHR cannot reliably predict these games without using data from smaller teams.