Loading...
  OR  Zero-K Name:    Password:   
Title: MM 3859: 1v1, Rank Neutron Star
Host: Nobody
Game version: Zero-K v1.7.3.7
Engine version: 104.0.1-1130-g19e9a8c
Started: 5 years ago
Duration: 19 minutes
Players: 2
Bots: False
Mission: False
Watch Replay Now
Manual download

Team 1
Chance of victory: 61%

AUrankSnuggleBass
Team 2
Chance of victory: 39%

USrankUltraGodzilla
Spectators
AUrankAdminGoogleFrog
UArankUkraine

Show winners



Preview
Filter:    Player:  
sort


5 years ago
This game ended quite early because, by 2:00, two Kodachis had been traded for:
  • 2 Bandits
  • 4 Mexes
  • 2 Windgens

A Kodachi came in later to kill three mexes and six windgens. This all seems very avoidable though. AUrankSnuggleBass had no radar and the first three Kodachis were definitely stoppable with Bandits.
+0 / -0

5 years ago
so, what is your resumee?
+0 / -0

5 years ago
iirc I had radar on my commander?

My banditry was terrible though, I'm very scared of fighting kodachi w/ bandit for whatever reason, but when I was actually trading with them it seemed fine? Have kodachi's numbers been moved around?
+0 / -0


5 years ago
Radar on comm doesn't cover very much. You need it to see both approaches.
+0 / -0


5 years ago
quote:
Have kodachi's numbers been moved around?

Kodachi now has more direct damage and way way less afterburn (still massive ground burn though).

A single Kodachi shot against a mobile unit is just barely enough to kill a Dart, and not instantly at that.
+0 / -0

5 years ago
The direct damage was actually heavily dropped than from before. What Kodachi is now is an incredibly fast and incredibly high HP anti-stationary... raider? It's weapon has near instant turning, incredibly short range, and a high projectile speed. It deals 80 direct damage, but deals an incredible 35 damage per second inside of the massive burn area for about 12 seconds. If you catch fire, which is a high likelihood, that's an additional 15 DPS for 2 second, so from this you can expect anything inside of the blaze will take 50DPS as well as 30 afterburn damage after leaving the area.

Dealing with kodachi requires foreknowlege of where the kodachi will be and highly weapons with fast projectiles or lazers. EMP and Slow are also very good at slowing it down so it can't run away. if you keep scorchers near your base facing the kodachi in such a way that the kodachi will have to drive through the port between them, the kodachi will run somewhere else.

If you want to kill a kodachi, use:
(Rover)a combination of darts and scorchers. use 3 darts to get a semi-circle formation in the path the koda is traveling, keep your schorcher or 2 close for the kill. approach the koda with the darts, make sure that only 1 dart takes the direct 80 damage of the fireball, and slow it down real hard. it is possible to kill a koda with just darts, but you run a high risk of getting all your darts exploded at point blank grouped up in a ball because the kodachi has so much HP. a scorcher will be able to drive real close to the slowed koda for the kill, and can definately survive at least 1 point blank fireball.
(Shield) I got to admit, I'm not too familiar with this matchup. I would assume spamming bandits and outrange the koda and backpedal retreat with a small line of 4 fireing on the koda will kill the koda and take some minor damage. Shields suffer from not having the speed to keep up with the koda. I'm sure that 1 outlaw pulse will not slow it down to 50%, but that it needs like 4 successful outlaw hits to maximize slow, but you still would need bandits to chase it down, and the bandits will only be slightly faster than the koda then. Fellon will rip it to shreds, but it's expensive and has a long cooldown tied to shield HP. Racketiers also have that problem where the cost is too much for the early game. I guess you can invovate and start some small 6-height teraform levies?
(Cloakybots) Cloakybots have it hard against a capeable tank player. However, glaives alone can stop kodachis with nice movement. It's important to know what kind of damage koda deals to judge where you can move your glaives. a running glaive can take a single head-on shot and still have about 50HP left, and because glaives auto regen you can be very happy about facing a single kodachi on an open field with glaivespam, just get a semicircle suround and move in to minimum range, then avoid the fire that they got hit with. I've seen the use of imps too, so be creative.

If you want to use a kodachi to kill things as a tank player earlygame, but you find yourself losing every kodachi, you are going to have to start evaluating what you can dive into and what you can't. Once you know the factory, the first thing you should do is remember the key ways that they can kill your kodachis and be careful about those units/ chokepoints your enemy will use against you. Then you can start to level up your game and abuse kodachi as much as possible. I'm talking about the set target command, bind that to your keyboard and also bind cancel set target(I use T and Ctrl+T). Kodachi has a short range and a large AOE, so you can do combat with units runing at you outside of your range as well as maximize damage delt to base structures with the use of settarget. You can also use forcefire(the attack point command) to do this, but your units will stop moving, where as settarget will alow you to do real drive-bys. Really start abusing the large AOE and lower reload of the weapon by setting target on the ground as you retreat so chasing enemies will have to walk through or run all the way around your fire patches. This slows their advance or deals damage to them, both incredibly benificial. if a glaive has run through a firepatch, it will die to a direct hit. Darts only get to go through 1 firepatch before a second one become lethal, often enough. This abuse of the lingering firepatch lets you get around the short range of the weapon and combat targets outside your range.

Thank you for listening to my Ted Talk, and have a wonderful day.
+5 / -0

5 years ago
Can i ask again what your current opinion about kodachi is, AUrankAdminGoogleFrog ...
did i get your first post right and you think it is okay atm, or do you just say you are observing it right now and this particular game does not provide meaningful data?
+0 / -0

5 years ago
So it looks like a bandit should survive the first shot, and it's the flame puddle that you really need to avoid?

Cool, ty.
+1 / -0

5 years ago
still no idea...
+0 / -0