Loading...
  OR  Zero-K Name:    Password:   
Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.8.11.2
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 991629
Started: 3 years ago
Duration: 67 minutes
Players: 14
Bots: False
Mission: False
Rating: Casual
Watch Replay Now
Manual download

Team 1
Chance of victory: 52.6%

USrankfloomby
EErankAdminAnarchid
NLrankswappan
Firepluk
USrankUnLuky
BYrankSubintroierunt
GBrankelethio
Team 2
Chance of victory: 47.4%

CZrankpsaniac
unknownrankBitterly
FIrankKapy
USrankSentinelComanche
CArankTarkin
USrankConklin
GBrankREDKILL10

Show winners



Preview
Filter:    Player:  
sort
3 years ago
Hmm just an innocent question, why cant these internetz pages show the end game graphics too? You know, the wavy lines. Now I have to go thru the whole replay to see what impact this and that event really had?
+0 / -0
I don't see a technical reason why that would be infeasible but putting together the code to retrieve that data from the game and plot it on the website would require a significant amount of time and effort.
+3 / -0


3 years ago
They could if it was exported and displayed.
+3 / -0
Firepluk
It would be a nice feature if someone coded it, indeed

[Spoiler]
+0 / -0
Oh, it's that detriment game where the detriment team won.

Also don't ever make Zenith, it's entirely countered by Funnelwebs worth less than half its cost.

I don't even think there's anything to do here, like whatcha gonna do? EMP meteors? May as well remove Zenith as-is.
+1 / -0

3 years ago
Meteors that set things on fire.
+0 / -0


3 years ago
quote:
Meteors that set things on fire.

How does that help with penetrating a 20k health shield that regenerates 300 hp/s
+0 / -0

3 years ago
quote:
Gauss and flame weapons do 1.5x and 3x their listed damage to shields respectively.
http://zero-k.info/mediawiki/index.php?title=Shield
+0 / -0


3 years ago
quote:
Gauss and flame weapons do 1.5x and 3x their listed damage to shields respectively.

This means "flamethrower", not "napalm missile".

Verification: check how many Infernos you need to penetrate a single Aegis.
+0 / -0


3 years ago
Give zenith a 1.5x shield damage bonus.
+0 / -1


3 years ago
quote:
Give zenith a 1.5x damage bonus.

There, FTFY
+0 / -0
3 years ago
Not sure if Zenith needs a buff. I mean, 12000 in Funnels should probably make Zenith not be able to attack that exact one spot. Firepluk's Zenith could have easily killed my unconvered 5 singus and my nuke.
+3 / -0
quote:
Firepluk's Zenith could have easily killed my unconvered 5 singus and my nuke.

Meanwhile the DRP would be killing anything it wanted with impunity, answerable only to another DRP, or to a Starlight.

Investing just a bit more metal to get a Starlight would have been a correct move in this case.
+0 / -0
Firepluk
3 years ago
Too bad we had no scouts this game
game would have been won if allies scouted when we finished the DRP
+1 / -0
3 years ago
I honestly think tera was more of a barrier for Zenith. Iirc Funnels got depleted after the very first salvo, and they don't really get to recharge if you just keep punching. I later lost at least 1 and DRP got pretty low at several points, it's just that my giant-ass crypt-mound was stopping near everything. Didn't get that tera award for nuttin.
Zenith sucks for similar reasons BB's now do: it is highly inaccurate, can't deal with tera fifty times cheaper than itself and there're just better options for nearly the same price.
+1 / -0