Loading...
  OR  Zero-K Name:    Password:   

Nebula defense

9 posts, 636 views
Post comment
Filter:    Player:  
sort
5 years ago
What would be a good way to disable and kill Nebulas if you don't go for a fac that has emp? Even massive amounts of aa seem ineffective.
+0 / -0

5 years ago
you need exacly in burst to kill 1. that's like 11 crashers, or 2.4K metal in AA. you are talking about the light machine gun artillary gunship with 2.8K HP, right?
+0 / -0

5 years ago
No, he means the campaign carrier. The answer is probably that you're not using enough AA yet (Nebula is ridiculously good).
+1 / -0


5 years ago
In the campaign, Nebulas don't know how to use their advantages - Circuit was never programmed to play with campaign units really - so in that situation, all you need is a bunch of Chainsaws and Razors.
+0 / -0


5 years ago
That can easily be fixed, can someone list the house engine unit names of campaign units?
+1 / -0
Nebula is the only secret unit that is actually used in the campaign (and in only one mission i think!).

Its internal unit name is. Wait for it.
nebula
+5 / -0

5 years ago
Sunlance also appears but doesn't really need to be handled. I considered Eclipse in one mission but Circuit didn't handle it at all (either that or the unit itself was bugged, or both).
+0 / -0


5 years ago
Circuit won't react properly to sunlance (consider it 3x more dangerous than it is and respond with artillery production) until it is defined in the config though.

Likewise, the Nebula won't be treated as air and the AI won't respond to it with AA until it is defined
+0 / -0

5 years ago
Imagine if Sunlances and Nebulas were added into the main game, they would be the only things anyone builds.
+0 / -0