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Nanoframes on map overview

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What if not finished buildings (aka nanoframes) had 50% transparent and blinking icons on map overview (aka when you zoom out)?

It could also help you spot that 99% buildings you left unfinished you thought are finished. It's also for all those "oh crap there's a stardust" moments when you micro your glavies and play on max zoom only to zoom in and see that it was 1% abandoned nanoframe.
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5 years ago
Transparent will probably make them hard to see (but could work).

Blinking is just horrible.
+1 / -0


5 years ago
What would be nice is snipers, lances, etc not wasting their shots on those 1% complete lotus. :/
If I were a dick I'd exploit this behavior to make non-hold fire snipers/lances/etc essentially useless.
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5 years ago
One of best defense vs dominatrix that feels almost scummy to use.
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5 years ago
As the nanoframe subject is brought up: do they uncloack scythes?
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5 years ago
No they do not decloak.
+1 / -0

5 years ago
Anarchid by blinking I mean modulating brightness or transparency with sinusoid fashion between say 35% and 65% with decent frequency (around 2.5 Hz?)
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5 years ago
you can adjust ETA build timers so that its visible with icons so its SOMEwhat of a fix, but christ I REALLY want to be able to see eta of disarm and EMP, it is fricking tiny and I see no reason why it should be, I dont even know my units are stunned from the icons, THOSE could be blinking.
+1 / -0

5 years ago
I think ETA info is clutter and a bad idea to display it. Also you don't know enemy's ETA. I agree that some creative non invasive ways could be used to convey more info about status (at overview level).
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FIrankFFC
5 years ago
make the build % bar scale
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5 years ago
If you want to show the thing is not finished, just use a half-colored icon. Like teamcolor from bottom to middle, and white from middle to top of the icon.
+1 / -0


5 years ago
Semi-transparent nanoframes sounds like a good idea to me. To do this you're looking at engine dev or a reimplementation of nanoframes in lua.
+2 / -0