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Can someone explain to me how the team matchmaker works?

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4 years ago
I thought it was fucking over the highest ranked player in the room. Seems that is not the case. I need to know the calcs or logic behind it to avoid shitshows like these:

http://zero-k.info/Battles/Detail/781798
http://zero-k.info/Battles/Detail/781808
http://zero-k.info/Battles/Detail/781804

At the time I'm writing this, in the first two games Kingstad, Rutech and heberallred all outrank one person in our team of three, but they still got the fourth player added to their team in a 3v4. In the third game only two of them outrank two of us, and third one comes only very close. Even if the ELO is different now than before the games, the differences are all in tens so I doubt three games would cause such big ELO movements, especially with the predictions being always in their favor.

So. How exactly does the auto-team balance teams?
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4 years ago
It considers additional players to be a burden as there are more people sharing the same income. The other teams highest ranking player gets an additional com, which can be a significant boon
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...I'm not even sure how I should be reacting to that. It's a realistic thought that an extra player can be baggage, but to use that as a base assumption...

Well, now I know. I had rather tepid feelings toward uneven teams in the first place but wouldn't refuse to play them every time. Now I know to duck out of any uneven teams games ._.

Thanks for the info.


-e- Just to put it out there, I'd rather have risked a dual comm NOrankAdminKingstad and have an extra player in my team on those games.
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4 years ago
you FOOL! YOU CANNOT FATHOM WHAT TERROR YOU HAVE UNLEASHED THIS DAY
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4 years ago
If you think that's bad... imagine Multiplayer B781509 16 on IncultaV2 Multiplayer B781516 18 on Amarante v3 Multiplayer B781492 21 on LLTAComplexV2 Multiplayer B781485 20 on Valles_Marineris_v2
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4 years ago
@_Shaman i agree that this kind of balance seems pretty off. on the other hand i still wonder why parties (Godde + Sigero) haven´t been split as they use to when I form one.

@Highrule1 I would expect lower ranked players to be a burden up to a certain level. Higher income can pretty much negate any apm-advantage the other team might have. I also would expect this effect to reverse once all players reach a certain skill-level tho.
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4 years ago
The uneven teams are balanced so that they both have the same average WHR, and then the smaller team's best player is given an extra commander.

This can sometimes produce wonky games, but I've yet to see a better system suggested or implemented.
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The average-WHR based balance generally does reasonably well but there are corner cases where it's probably not great.

For instance, it seems pretty likely to me that if three players of approximately equal skill play a 1v2 the arrangement likely to produce the most interesting games is if the (marginally) strongest player plays alone against the other two.

Certain kinds of parties/clan arrangments can tie the balancer in knots also.

These corner cases do not appear all that often so it is difficult to make a statistically meaningful analysis of them or decide what the best thing to do is when they arise. I am not sure that a specific attempt to fathom the corner cases has been made. Generalising about them from non-corner cases is likely to work out quite poorly.

(The quality of balance in some weird configurations is also affected by the map, which the balancer doesn't take into account at all. I expect 1v2 is way less winnable on maps where the enemy team can split your attention, starting with your coms in the same place is a crippling disadvantage, etc.)
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4 years ago
Well, it should be obvious why average WHR is worse than total WHR, but I can't quite grasp what makes it better than a total WHR system despite its downside?

DErankkatastrophe Whether you have three or four active fronts makes a big difference.
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Taking the sum of ratings on both sides would be terrible. The comparison between "the sum of two people's rating" and "the sum of three people's rating" isn't even meaningful.

As a trivial example, a 2000-rated player is very likely to beat a 1600-rated player, but if the 2000-rated player has to split half of their income with a 1200-rated player their chances of winning against the solo 1600 player are almost certainly worse, even though the sum of their ratings has gone up.
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4 years ago
@Highrule1
i could be arrogant now and say: not for me ^^

but instead:
http://zero-k.info/Battles/Detail/777946

i would have never expected to win this. but it´s a rather extreme example of how things seem to go regularly.

or:
http://zero-k.info/Battles/Detail/777950

where you can see how having more income allows me to flank etc. just because i might have lower apm then my opponents combined, but can easily make that up with better army-coordination.

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4 years ago
Dual com thing is trash. It was mostly trash evem old days when incoming from all coms was private. This socialism ruined most rushes.
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4 years ago
WAIT IT WORKS???

i thought only purple parties vs gold players happen there
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4 years ago
quote:
This socialism ruined most rushes.


Good.
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