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Title: MM 2247: 1v1, Rank Singularity
Host: Nobody
Game version: Zero-K v1.7.9.5
Engine version: 104.0.1-1398-g7442945
Battle ID: 786674
Started: 4 years ago
Duration: 18 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 86%

EErankAdminAnarchid
Team 2
Chance of victory: 14%

ATrankATOSTIC
Spectators
IErankSkuZzi

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Placeholder full stunning Fencers for the whole duration of its ability is fairly silly, i find. Fencer should keep ability to fire as long as it's unpacked, even if moved involuntarily.

As-is, it's just a massively arbitrary difference in how one unit reacts to placeholder compared to literally everything else, including other units with movement-locked abilities - Crab doesn't stop being armored when placeholdered, for example.

Also: captured jack teamkilled by ravens 0_o

(Also, really decent play by ATrankATOSTIC)
+0 / -0

4 years ago
its odd though as I've seen fencers continuing to shoot while being pushed forward by other units
+1 / -0

4 years ago
Get jiggy with it and push armored crabs around with an army of fleas.
+0 / -0

4 years ago
nananana na na na
+0 / -0
Firepluk
4 years ago
Placeholder should account unit cost of what it holds.
It's absolutely stupid that a single placeholder can completely hold fat troll com for over 10k metal in place... Basically sentencing it to death. You can't even terrasink uself.
+2 / -0

4 years ago
I do not agree. It is written that the fencers cannot attack when it is in motion. And in fact when he was hit by the placeholder he suffered an oscillation and therefore could not fire when moving. In my opinion, the impaler is rather ridiculous, since it strikes the target from a great distance and with millimeter precision, including moving units !! (see game). Perhaps it is the case to review this precision, giving it a% error due also to the physics, the position of the terrain, but above all the speed of the wind, and above all it cannot hit the moving units.
+0 / -0
quote:
It is written that the fencers cannot attack when it is in motion.

Yeah and crab is armored as long as it is not in motion. Are you suggesting Crab should lose its armor when hit by a placeholder?

Impaler cannot hit moving units except by accident. You must be confusing it with Emissary.
+0 / -0
4 years ago
im pretty certain crabe can loses armor when hit by placeholder
+2 / -0

4 years ago
Oh sometimes Impaler hits moving units by mere coincidence.
+0 / -0

4 years ago
EErankAdminAnarchid I'm not confused at all about the game carefully, in the final among others it hits a newly captured jack. I think that when you talk, and it's not the first time, you use terms that are not really polite, especially as a moderator
+0 / -0
quote:
in the final among others it hits a newly captured jack

So it kills an allied unit that has become static because of being captured. Very useful.

quote:
it strikes the target from a great distance and with millimeter precision, including moving units

quote:
you use terms that are not really polite, especially as a moderator

Almost unique among other ZK units classed as artillery, Impaler cannot hit mobile units with any accuracy except by accident. It doesn't even try to lead its targets, it shoots at wherever the unit currently *is*, not where it will be by the time the missile hits.

Sometimes it will hit things by accident where it fired at some place where one unit was, and by the time projectile landed, another unit occupied the spot. Sometimes it will hit mobile units that are not moving at the time, granted they are visible - it has abysmal accuracy when firing by radar.

But if you insist that Impaler can perfectly hit moving targets, you are either mistaken, or you're deliberately saying untrue things. Because assuming the latter would be unkind, i assumed the former.

But then you also insist that you are not mistaken.

I'm sorry, but this is laughable. I can't take you seriously if you do this.
+2 / -0

4 years ago
EErankAdminAnarchid I'm not saying what you say. I'm not the zk programmer. I'm not saying that it always happens. Sometimes it happens, as in this game, and when it happens it is not that it distorts the game itself, but since you were noticing a strange thing about fencers, I also reported this to you. That's all. End.
+1 / -0
Okay, sorry for the confusion then!
+3 / -0


4 years ago
Firepluk Placeholder applies force, not impulse, so it already takes mass into account. Compare the effect on a Dart to the effect on a Cyclops. The Dart is stuck fluctuating high off the ground for longer. Sometimes the Cyclops gets to move a bit near the end of the duration.
+0 / -0

4 years ago
The biggest tank in the game doesnt sound like something that intuitively should be so stoppable
+0 / -0

4 years ago
AUrankAdminGoogleFrog what is the difference between impulse and force?
+0 / -0


4 years ago
Sorry, I got my terminology wrong. What I meant to say is that Placeholder applies force, so the resulting acceleration takes mass into account.
+0 / -0
Firepluk
4 years ago
Then it accounts for it badly... expensive 10k metal coms shouldn't be held in place for like 8sec by placeholder, just feels wrong. It almost guarantees a kill for this time.
Right now it's the best counter to dgun troll, heavy units and striders :\
+0 / -0

4 years ago
Placeholder didn't seem OP in that game. It looks like it could barely hold the rovers in place compared to what venom can do. Maybe it just needs more detail in the description on what it is supposed to be able to do.
+0 / -0