(whoops, accidentally posted that, here's some more)
Name: Gravity Gun
A Comm-Mounted Newton. same stats as static newton.
Name: Gravity Bomb
Type: Secondary
Comms: All
Tooltip: A Bomb that manipulates gravity to cause mayhem. Can only damage structures but chucking units at them.
Effect: Bomb explodes ~50 elmos from the ground and starts pulling all units in the surrounding 350elmos? area into ground zero for ~3 seconds then explodes (no damage dealt directly), flinging everything previously suck in at hypersonic speeds.
Name: Absolute Zero
Type: Weapon Modifier
Effects: Heat Ray, Flame Thrower
Tooltip: Heat Ray and Flamethrower now relies on extreme cold to cause damage instead of extreme heat.
Effect: Weapon (Modified) now deals 2/3 damage but inflict insane EMP damage. the catch? the max stun time is 0.15 seconds!
Name: EMP Payload
Type: Weapon Modifier
Effects: Missile Launcher, Eagle Strike
Tooltip: The Conventional payload in Missile Launcher and Eagle Strikes' Missiles are swapped out for a new kind that does EMP damage.
Effect: Weapon deals 1/2 normal damage but also deals 2 EMP damage for every 1 normal damage dealt.
Name: Request Artillery Bombardment
Type: Secondary
Comms: Recon, Guardian.
Stats: 500elmos range, 5min cooldown flare sticks to whatever it hits.
Action: Comm throws a flare
Effect: once the flare lands, all (static?) artillery the player owns and that can hit the flare (static arty would be cerb, bertha and DRP) would rotate to fire upon flare's location. once all the arties have got into position, the will bombard the flare for 10 seconds in rapid fire mode (x5 reload?). maybe give the arties that went rapid fire a cooling-down time where they can't fire?