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Title: MM 3222: 1v1, Rank Neutron Star
Host: Nobody
Game version: Zero-K v1.8.9.4
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 964709
Started: 3 years ago
Duration: 5 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 74.6%

EErankAdminAnarchid
Team 2
Chance of victory: 25.4%

CArankGalamesh
Spectators
USrankPetTurtle

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3 years ago
Why the hell does Ripper lose 1v1 vs Pyro
+0 / -0


3 years ago
You're kidding?
+0 / -0


3 years ago
I WISH
+0 / -0


3 years ago
It was more like a draw.
+0 / -0


3 years ago
Pyro won 20m, and Pyro was doing other things in its life besides sit in base waiting to "counter" the thing it's supposed to beat
+0 / -0


3 years ago
I reproduced Pyro vs Ripper in cheatmode and ripper consistenly won against pyro when there was no obstacles involved.

However, since Archer has been under the microscope in the past few days, it was worrying to find that it can kill a pyro, then die of burn, quite consistently. There is a 40 metal cost difference between the units and archer shouldn't be this pumpy, because it's becoming very similar to when Ripper was a monster.
+0 / -0


3 years ago
Archer is quite strong recently but in my feel of it as a lightweight riot it really should win vs Pyros. It could be a tad slower though if someone finds a way to hard win with them.
+0 / -0

3 years ago
Make Ripper a Monster Again! MRAMA!

DErankManu12 said this last year on https://zero-k.info/Forum/Thread/29097?page=2&Search=&User=&grorder=&grdesc=False&grpage=1.

quote:
Class: Riot
Riots are in a tough spot atm, while this is a comparison between Riots, I think Riots are kinda in a bad spot compared to other roles atm.
+0 / -0
I went looking at the history of Ripper and oh wow, in some ways it's actually weaker now than it was pre-2018.

Jun 9, 2018
Ripper:
 * Range 290 -> 300
 * Reload 1.7 -> 1.6


The above is what Ripper used to have until 2020, before becoming "beastly". It is widely considered sad. In this version, it had 300 range, 1.65 reload, and 220 damage. [u]Before[u] this, it had 290 range.

Oct 30, 2018
Ripper, Ogre and Cyclops can now be force fired into the terrain. 


Feb 5, 2020
Ripper damage increased to make it 1-shot Glaive and 2-shot Scorcher (as it did before), range 300 -> 320, reload 1.63s -> 1.6s

The damage changes 220 -> 250. This thing can rip and tear, at 320 range, 1.6 reload, and 250 damage.

Feb 9, 2020
 Ripper:
 * Damage 250 -> 280
This makes it 1-shot 240 HP Glaives that like to dodge its AoE.

Ripping and tearing intensifies.

Feb 12, 2020
 Revert Ripper range buff. 

Range is back to 300.

Feb 27, 2020
Ripper:
 * Damage 280 -> 270
 * Reload 1.6 -> 1.7
 * Range 300 -> 285
 * Increased turret turn rate by 75%


Ripper now has the worst reload and range in all of its history, but its damage is still good compared to years before 2020.

Mar 13, 2020
Ripper:
 * Health 1100 -> 1020
 * Speed 2.2 -> 2.1
 * Turn Rate 707 -> 624 (was 442)
 * Reload 1.7s -> 1.766s
 * Damage 270 -> 260
 * Range 285 -> 280
 * Sight Distance 347 -> 350

Reload and range get even worse, damage still somewhat up compared to pre-2020. I wonder if those 80 hp would let it survive the afterburn in this match-up.

May 2, 2020
Implement weapon lookahead mechanics


Overall, compared to years before 2020, the current Ripper outputs slightly more damage per shot (260 vs 220) , but reloads slower (1.65 vs 1.775). This amounts to 6% more dps than the pre-2020 ripper and 40 more alpha strike damage, which, however, is made absolutely necessary by the souped-up "superfluid" raider health.

Ripper is now a lot snappier, due to superfluid vehicle mobility, separately buffed aim speed, and weapon lookahead.

However, it also has slightly worse health and less range. I feel that these two things kind of explain its lackluster performance against Pyro in this game: it just didn't have the range, and the health cutoff was knife's edge.

Can i haz 300 range Ripper again? I figure it may also help it not get kited that hard by Ogre.
+0 / -0


3 years ago
One thing to note is that the Ripper started off facing the wrong way and with no line of fire. Otherwise, I think Fencer is the main counter to heavy raiders since they tend to have terrible HP/cost. Obviously Fencer won't work so well when there is terrain to hide behind, but such terrain is unfavoured for Rovers in any case.
+0 / -0