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Title: [A] Free For All
Host: Nobody
Game version: Zero-K v1.9.4.3
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1122396
Started: 2 years ago
Duration: 109 minutes
Players: 7
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 0%

GBrankSoggyWOTSIT
Team 2
Chance of victory: 88.8%

SErankGodde
Team 3
Chance of victory: 5.9%

RUrankizirayd
Team 4
Chance of victory: 1.2%

NLrankMSPR
Team 5
Chance of victory: 2.3%

EErankAdminAnarchid
Team 6
Chance of victory: 1.8%

USrankDave[tB]
Team 7
Chance of victory: 0%

DErankDerPizzaHouse

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2 years ago
my main mistake in this game was that I allowed the Anarchid to be strong enough, which in the finale affected me quite strongly. There was a geopolitical mistake, I asked the Masper to take the spot, but need was I had to not just ask, but attack the entire lower region of the Anarchid, so that Masper was strong, but unfortunately, I did not take this risk. I didn't know what Godde's reaction would be
+0 / -0
2 years ago
My starlight had a command to move its beam to the left, why the hell did it start to move its beam to the right?! This stupid mistake destroyed 15 funnelwebs for me, totaling 60k metal. After, during the game, my starlight received a emp from the silo, if it worked fine, then nothing would be able to stuned it..........

+1 / -0
2 years ago
LOL what?! Why doesn't starlight break the terrain with its beam?

It had to be broken, what the hell?! I would turn the whole base into a nuclear desert after that

+0 / -0
2 years ago
On the map of real Europe, the starlight beam cuts the terrain, on the same map it does it only with a super shot. WTF?

For some reason, he still randomly chooses the direction of his departure?

+0 / -0
Map hardness is a thing. Control + alt + I.
+2 / -0


2 years ago
Starlight always "faces" one direction when it is built. Weapon pitch is controlled independently to turn rate, so it will start to aim "up" while rotating slowly towards target location.
+2 / -0


2 years ago
Workaround: initially target a point adjacent to your Starlight in the direction you want to attack and wait for him to turn before retargetting.
+1 / -0
*now watched*

Damn, I had no idea EErankAdminAnarchid lies so much in FFA :o
RUrankizirayd will tell lies that aren't far from the truth as well.
--@Godde seems to always tell the truth.-- Everyone lies.
+1 / -0
Would it be possible to make a slight redesign to starlight so one would know which way is it facing after being built?
+2 / -0
quote:
Damn, I had no idea EErankAdminAnarchid lies so much in FFA :o

I try to stick to merely exaggerating and extrapolating. E.g. "godde can easily take all mid cuz i lost all army" -> "mid belongs to godde now".

Also if you show me a griz, i assume you have two.

(I guess usually you have scorps though)
+0 / -0


2 years ago
Claiming a superweapon in the corner where none exists counts as lying in my book. :P
+0 / -0


2 years ago
Well that corner looked way too suspicious.
+1 / -0
quote:
my main mistake in this game was that I allowed the Anarchid to be strong enough, which in the finale affected me quite strongly.

Actually you could nuke Anarchid to stone age after you completed the nuke because he didn't have the anti for quite some time after.
+2 / -0


2 years ago
Fwiw after watching that replay i think my own biggest mistake was not backstabbing izi with my first two griz after he went all-out on sog.
+0 / -0


2 years ago
quote:
Would it be possible to make a slight redesign to starlight so one would know which way is it facing after being built?

Sounds like model work. It should be fairly easy to include it in the green factory arrow though.

Alternately it could gain the ability to rotate instantly when vertical, but then it would have bad unit AI when aiming close it itself.
+0 / -0