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Title: MM 294: 1v1, Rank Supergiant
Host: Nobody
Game version: Zero-K v1.9.9.1
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1222070
Started: 2 years ago
Duration: 18 minutes
Players: 2
Bots: False
Mission: False
Rating: None
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Nerf Faraday so garbage like this stalling does not occur. It was extremely annoying to have multiple Halberds immediately get stunned and slow down a push for no other reason than BS stunlock for 520 metal. Oh yes, Lance cannot one-shot the stupid thing when closed...
+0 / -0

2 years ago
Get Lance to shoot it when it is open shooting at the Halberds?
+1 / -0
Oh, I did. What's absurd is being able to stunlock the Halberds when that Halberd push destroyed everything else but the Faraday.
Having that counter does not make Faraday any less garbage as a tower to fight against, it just forces more artillery for something which should fall to a bunch of assaults. This is more effective at stopping the Halberds than any of the other porc, at only 520M.. So Stinger and Stardust fell, but not two Faradays.
I,e more artillery spam in ZK, which I personally think is not what ZK needs.
+0 / -0