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Title: MM 637: 1v1 Wide, Rank Singularity
Host: Nobody
Game version: Zero-K v1.9.9.1
Engine version: 104.0.1-1544-ge1f249f
Started: 2 years ago
Duration: 16 minutes
Players: 2
Bots: False
Mission: False
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Team 1
Chance of victory: 85.6%

SErankGodde
Team 2
Chance of victory: 14.4%

RUrankizirayd

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2 years ago
how to kill a cyclops, if the enemy has 30 kodachi and they are all with AoE, but your scorchers do not?
+0 / -0

2 years ago
I want a guide
+0 / -0
Maybe 5 Darts (only used when kodas are dead or away) and equal value of Rippers? One or 2 badgers to make their AoE backfire.
+0 / -0

2 years ago
i made 15 badges, they don't work
+0 / -0
You mismanaged them a lot though. You should enable the option to always fire towards enemy as default state.

My main bet would be mass Rippers (Since they take 2 shots from cyclops and should win with Kodas, also are faster than Cyc). But yeah Kodas make for great Riot raiders to disable a lot of standard tactics.
+1 / -0
quote:
I want a guide

Switch sides and see what godde does? :D
+2 / -0
quote:
I want a guide


USrankCliver5
+4 / -0


2 years ago
quote:
My main bet would be mass Rippers (Since they take 2 shots from cyclops and should win with Kodas, also are faster than Cyc). But yeah Kodas make for great Riot raiders to disable a lot of standard tactics.

They are only faster than Cyc when they are not slowed. I'm pretty sure Cyc vs Ripper is "Cyclops keeps killing ripper until it's not safe, then runs for porc, repairs, repeats".

That's if he doesn't just crap on you with an Ogre anyway.
+0 / -0
maybe lots of dominatrix can work? i liked the idea zenfur proposed of using darts to slow it. I think perhaps getting a few dart to slow it , and using dominatrix to capture it can work. Cyclops would either waste shots on dart and wouldnt be able to 1shot domis, or it would kill 1 domi and then get slowed for life by darts. Kodachi really suck at dealing damage so like ripper will stop alot of them and fanser will straight up invalidate them, meaning you could use fanser/ripper or even scorcher/ripper to take map, while u use domi/dart to pressure the cyclops. Having domis around would also prevent any minotaur or ogre from killing your fanserlines or stopping ur scorcher pushes.
+1 / -0


2 years ago
Looks like a case of being out-ecod and not enough aggression (e.g. no push to the north east with the ripper and other army at seven minutes in). A lot of army sitting around not pushing that allowed SErankGodde to grab a very early demistrider. I think three Minotaurs instead would have worked just as well for SErankGodde.
Once the Cyclops came out you didn't have the right army composition to win (e.g. Domi+Ripper ball or Aspis+Domi+Ripper).

An important note is that Cyclops loses fairly badly to its cost in Domis (or indeed, its cost in anything except badger), particularly if on the offensive.

Microd fencer can also dodge the shots (Cyclops cost in Fencers is 16 Fencers, which absolutely melts the Cyclops in moments, forcing it to retreat after only 2 shots).
+0 / -0