Loading...
  OR  Zero-K Name:    Password:   
Title: MM 6682: 1v1 Wide, Rank Singularity
Host: Nobody
Game version: Zero-K v1.10.4.1
Engine version: 105.1.1-841-g099e9d0
Battle ID: 1375123
Started: 23 months ago
Duration: 29 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
Watch Replay Now
Manual download

Team 1
Chance of victory: 87.3%

USrankRiposteR
Team 2
Chance of victory: 12.7%

USrankDave[tB]
Spectators
USrankyyxreht

Show winners



Preview
Filter:    Player:  
sort
23 months ago
one of the better sea games i've been a part of, but here there are some examples of stuff being totally unable to fight back against other units:
-drone vs hunter
-llt vs hunter
-seawolf vs mistral/corsair
-mistral vs siren
-hunter being unable to take out raid mex on land, etc
+1 / -0
Well to start with, I don't see how you expected sending a lone Corsair across the map to work. USrankRiposteR started a Seawolf after scouting the lone Corsair.

Then you sent a barely supported Siren across the map. This is like expecting to win by sending a lone Ogre across the map. It didn't work.

Overall I saw a lot of fighting in the middle and I'm not sure why. You tried to dive the enemy base multiple times rather than attack expansion or retain an army. Sea will feel like cycles of RPS if you keep trading away your army, but I doubt trading away your army is a good way to play.

I think early game raids involve 2 or 3 Corsairs running over Urchins, but I saw none of that. I also saw no Cutter, which would have been very good as otherwise you're near blind on the other side of the map.

I saw Hunter spammed like Glaive, but there isn't any generic do-everything raidar in sea. Hunter is pretty bad against defenses and can't deal with things on the shore. I can see how Hunter spam could end up being optimal, but I'm not convinced it is.

Basically, I need to know whether you know something I don't about sea, or whether you're mistaken about how sea plays. The latter would still be a problem, but it would be one of communicating mechanics rather than changing them.
+0 / -0