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	<title>Zero-K - User contributions [en]</title>
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	<updated>2026-07-17T10:07:38Z</updated>
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	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Cloakbot_Factory&amp;diff=5749</id>
		<title>Cloakbot Factory</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Cloakbot_Factory&amp;diff=5749"/>
		<updated>2019-12-02T04:29:29Z</updated>

		<summary type="html">&lt;p&gt;84.161.152.188: /* Example Unit Combinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces cloaked mobile bots.{{ Infobox zkunit&lt;br /&gt;
| name = Cloakbot Factory&lt;br /&gt;
| defname = factorycloak&lt;br /&gt;
| description = Produces Cloaked, Mobile Robots, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/factorycloak.png&lt;br /&gt;
| icontype = fackbot&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 4000&lt;br /&gt;
| sight = 273&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
Emphasizing guile over brute force, the Cloakbot Factory makes good use of stealth, mobility and EMP weapons to strike at the enemy's weak points.&lt;br /&gt;
&lt;br /&gt;
The Cloakbot Factory builds:&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakcon.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Conjurer]] &amp;amp;nbsp; Cloaked Construction Bot&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakraid.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Glaive]] &amp;amp;nbsp; Light Raider Bot&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakheavyraid.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Scythe]] &amp;amp;nbsp; Cloaked Melee Raider Bot&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakskirm.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Ronin]] &amp;amp;nbsp; Skirmisher Bot (Direct-Fire)&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakriot.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Reaver]] &amp;amp;nbsp; Riot Bot&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakassault.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Knight]] &amp;amp;nbsp; Lightning Assault Bot&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakarty.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Sling]] &amp;amp;nbsp; Light Artillery Bot&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloaksnipe.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Phantom]] &amp;amp;nbsp; Cloaked Skirmish/Anti-Heavy Artillery Bot&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakaa.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Gremlin]] &amp;amp;nbsp; Cloaked Anti-Air Bot&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakbomb.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Imp]] &amp;amp;nbsp; All Terrain EMP Bomb (Cloakable)&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakjammer.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Iris]] &amp;amp;nbsp; Area Cloaker/Jammer Walker&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
Compared to units from other factories Cloakbots tend to be faster and cheaper, but have lower health and range. The specialist Imp, Scythe, Phantom, Gremlin and Iris units are cloaked (or in the latter case provide a cloaking field), allowing for more stealthy strategies. Cloakbots should use their mobility and stealth to attack only where and when they have the advantage.&lt;br /&gt;
&lt;br /&gt;
Owing to its lack of tough, high-weight units, Cloakbots tends to become weaker as a factory used on its own in the late-game. Nevertheless, in combination with the raw strength of a different factory like [[Amphibious Bot Plant|Amphibious Bots]], [[Heavy Tank Factory|Heavy Tanks]] or [[Strider Hub|Striders]], the utility and subtlety of the Cloakbots remains very powerful.&lt;br /&gt;
&lt;br /&gt;
=== Example Unit Combinations ===&lt;br /&gt;
&lt;br /&gt;
Lay traps for groups of enemy units with Imps or Knights, then use Glaives to quickly destroy the stunned enemies.&lt;br /&gt;
&lt;br /&gt;
Engage an enemy at long range with Ronins or Slings, while protecting them from faster units with Glaives or Reavers.&lt;br /&gt;
&lt;br /&gt;
Use an Iris in combination with units that inflict lots of damage but are slow, flimsy or short-ranged like Reavers, [[Snitch|Snitches]], [[Scalpel|Scalpels]] or [[Scallop|Scallops]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, use [[Charon]]s to drop your Reavers near to vulnerable enemy units or structures.&lt;br /&gt;
&lt;br /&gt;
Have some escort units standing by to protect your Phantoms if the enemy tries to find them.&lt;br /&gt;
&lt;br /&gt;
=== Beating Cloakbots ===&lt;br /&gt;
&lt;br /&gt;
In the early game, don't move your raiders in a tight group, or they may all be stunned by a Imp (ie spread your units out using line move).&lt;br /&gt;
&lt;br /&gt;
Make sure you are protecting your Commander and your infrastructure from Scythes. If you spot one get a few raiders standing by to deal with any cloaked threat that appears. If you are active on the map, you might be able to notice that your enemy has less units than expected, and this might indicate they were building something else, like scythes.&lt;br /&gt;
&lt;br /&gt;
Try to avoid units which Phantom can kill efficiently. Instead, use units which are too strong for a Phantom to kill in one or two hits, or units which are too cheap and spammable for the Phantom to kill fast enough.&lt;br /&gt;
&lt;br /&gt;
In general, try to avoid a large dependence on static defences, since these will be dealt with easily by Slings and Phantoms. Instead, try to force a direct fight between your army and theirs. Unless you charge directly into Reavers, your army probably outclasses a Cloakbot army in such a fight.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>84.161.152.188</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Cyclops&amp;diff=5748</id>
		<title>Cyclops</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Cyclops&amp;diff=5748"/>
		<updated>2019-12-02T03:47:12Z</updated>

		<summary type="html">&lt;p&gt;84.161.152.188: /* Tactics and Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a very heavy tank buster from the [[Tank Foundry]].{{ Infobox zkunit&lt;br /&gt;
| name = Cyclops&lt;br /&gt;
| defname = tankheavyassault&lt;br /&gt;
| description = Very Heavy Tank Buster&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/tankheavyassault.png&lt;br /&gt;
| icontype = tankskirm&lt;br /&gt;
| cost = 2200&lt;br /&gt;
| hitpoints = 12000&lt;br /&gt;
| movespeed = 57&lt;br /&gt;
| turnrate = 51&lt;br /&gt;
| sight = 540&lt;br /&gt;
| transportable = Heavy&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Tankbuster Cannon&lt;br /&gt;
	| type = Cannon&lt;br /&gt;
	| damage = 1000&lt;br /&gt;
	| reloadtime = 3.5&lt;br /&gt;
	| dps = 286&lt;br /&gt;
	| range = 450&lt;br /&gt;
	| aoe = 16&lt;br /&gt;
	| projectilespeed = 270&lt;br /&gt;
	| special1 = Smooths ground&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Slowing Beam&lt;br /&gt;
	| type = BeamLaser&lt;br /&gt;
	| damage = 0&lt;br /&gt;
	| reloadtime = 2.5&lt;br /&gt;
	| slowdamage = 2000&lt;br /&gt;
	| slowdps = 800&lt;br /&gt;
	| range = 440&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Cyclops is the heaviest tank on the field. Its Tankbuster Cannon smashes lesser tanks into oblivion, and can shake walls down, allowing it to spearhead assaults against terraformed fortifications. Its preferred target is other heavy units, enemies are slowed significantly upon hit, making escape all but impossible. However, it turns like a tub of water, its short range makes it easy prey for massed raiders, advanced skirmishers or air attacks.&lt;br /&gt;
&lt;br /&gt;
= Tactics and Strategy =&lt;br /&gt;
If you need a tank to go first into the breach, this is it. It can soak up plenty of damage and can deal plenty of damage in return. A charge made up of purely Cyclopses can only be stopped by the heaviest defences, other tanks, and Strider forces.&lt;br /&gt;
&lt;br /&gt;
[[Airplane Plant]] bombers are a good counter to these. They can evade the Tankbuster Cannon fire and deliver their payload with relative ease, though [[Raven]]s may take casualties due to their dive-bombing. You can generally tell Ravens to not dive-bomb - the Cyclopses are too slow to evade the bombs.&lt;br /&gt;
&lt;br /&gt;
The [[Nimbus]] gunship can also fight well against Cyclopses - they're too slow to evade the gunfire or close in on the distant gunship.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>84.161.152.188</name></author>
		
	</entry>
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